From: John Fox <jfox@v...>
Date: Tue, 11 Apr 2000 07:49:22 -0700 (PDT)
Subject: Battle Results (FT)
Hello Everyone: This is a battle report for the Full Thrust game that was played at the Bay Area Gaming Group Saturday 8 April. In the first corner is the FSE with the following ships 4 - Destroyers (standard design) 2 - Escort Cruisers (standard design) 1 - battleship 1 - Fleet aircraft carrier 1 - damaged Kra'Vak battleship (lost half points and half of systems) In the second corner is the NSL with the following 5 - Torpedo destroyers 2 - torpedor cruisers (one medium, 1 TT, 2 B3x, 2 PDAF, 1 screen, T4) (one heavy, 1 TT, 4 B3x, 2 PDAF, 1 screen, T4) 2 Battlecruisers (1 TT, 2 A3x, 3 PDAF, 2 screens, T4) 1 Light Aircraft carrier The FSE has capture a Kra'Vak battleship (damaged) and is taking it back to base for study. The NSL, which already has a destroyer and a cruiser captured does not want the FSE to reverse engineer the Kra'Vak systems. The NAC operative has provided the NSL with the flight plan of the group after an agreement was reached. (NAC showed up in NSL system with LARGE battle force and said we like waht you are doing. It would be a shame if the UN found out you were doing this and not letting anyone else know. Such a deal I have for you, we pay 50% and provide 50% of engineers and we share data. NSL commander realizing he was outnumbered roughtly 3 to 1 made a command decision to agree then informed the NSL high command. Neadless to say his carreer went nowhere). FSE has to get the Kra'Vak battleship off end of game board. NSL has to destroy battleship and all ships in force so word does not get back about raid. First two rounds move into position Third round. The five destroyers fire their pulse torpdeo and hit three times (3, 5, 6). Two of the three destroyers are finished off by beams from cruisers and other two are further damaaged. FSE hits two NSL destroyers for 2 to 3 pts. Fourth Round The five NSL destroyers take a bead on the Kra'Vak and hit five for five causing roughly 25 pints of damage and reducing the Kra'Vak to a floating hulk. FSE is not pleased. The NSL then goes on to dismantle one of the remaining two destroyers, the second being very close to death and damage the FSE battleship slightly. NSL fighters help hurt FSE ships. The FSE pushes two destroyers past treashold checks and then makes the BB do two threashold checks. Fifth Round The NSL turns the FSE battleship into a radio (no fire controls and destroys its FTL engine). The last destroyer is smashed and one of the two cruisers take at least one threashold check. NSL fighters take on FSE fighters. The FSE turns the NSL battleship into a radio and destroys one destroyer and makes a few more hurt. NSL PDAFs running hot but some damage done. Sixth round The NSL futher hurts the FSE BB (now has 1 point left and two DD on its tail and catching up). One of the FSE cruisers meets its maker and the carrier takes some damage. FSE Destroys second destroyer and decides to run. FTL engines warm up. Seventh round Battleship gets it. FSE cruiser jumps after NSL cruiser blows gunnery rolls. Gets caught in FTL jump area and takes 7 pts damage. FSE carrier is assumed to survive. Note, the NSL player (myself and another person) were rolling really hot this game. The pulse torpedo rolls were especially great. Of course once I used up all my good rolls in this game the Russian fleet ate it big time when they took on a German fleet in a little General Quarters WWI action.