Battle for Endor

9 posts ยท Jun 26 1996 to Jun 28 1996

From: Adam Dixon <adixon@p...>

Date: Tue, 25 Jun 1996 21:04:12 -0400

Subject: Battle for Endor

Ok, as far as I can see, this would be a good size for the fleets at the
Battle for Endor:

REBELS: 1 Moncalamari Super Heavy Cruiser (flagship, FT Superdreadnought
class,
80+
mass)
3 Moncalamari Heavy Cruisers (Battleship, Battledreadnought class, 50-80
mass)
6 Moncalamari Medium Cruisers (Battlecruiser-Battleship class, 40-48
mass) 8 Moncalamari Light Cruisers (SuperHeavy Cruiser, 36 mass)
6 Mod. Nebulon-B Frigates (Heavy-Superheavy cruiser, 30-36 mass)
8 Nebulon-B Frigates (Escort-Heavy Cruiser, 26-32 mass)
12 Correlian Corvettes (Light-Escort Cruiser, 20-26 mass)
Various smaller ships that could cover the Escort Class, freebooters,
smugglers, privateers, etc...
5 Squads X-Wings (Interceptors)
5 Squads Y-Wings (Heavy Fighters)
5 Squads B-Wings (Torpedo Fighters)
5 Squads A-Wings (Fast Fighters)
5-10 Squads Z-95 Headhunters (Normal Fighters)<NOTE: These aren't
actually pictured in the movie, but I think that the Rebellion would have
mobilized ALL available fighters for this mission, regardless of their age>

IMPERIALS:
THE DEATH STAR II (?LARGE space station, like 200+ mass?)
1 Super Star Destroyer FlagShip (SuperShip, 110-120 mass, LOADS of
fighters, not much in the way of offensive weaponry, few A batteries, etc.) 12
Victory Class Star Destroyers (SuperDreadnoughts) 10 Vigilance Class Star
Destroyers (Battledreadnoughts) 8 Zenith Class Star Destroyers (Battleships)
6 Mod. Nebulon-B Frigates (see above)
4 Nebulon-B Frigates (see above)
8 Correlian Corvettes (see above) Fewer smaller ships, maybe the equivalents
of Escort Shuttles and assualt gunboats? The Empire relies far more on it's
heavier ships and fighters, thus the escort and lower cruiser class ships
would be all but ignored.

15-20 (?) Squads TIE Fighters (to represent their inferiority, all TIE
basic's might be affected by the rules for turkeys? A roll for an ace would
still be made, but it would simply negate the turkey effect.) 12 Squads TIE
Interceptors (Interceptors) 8 Squads TIE Bombers (Torpedo Fighters) 8 Squads
TIE Advanced (Heavy Fighters) 6 Squads TIE Defenders (Heavy Fighters, and all
TIE Defender Squads are assumed to have an Ace present.)

Any comments? I split the Star Destroyer into 3 classes, to represent
different models and makes. This also gives the Imperials the variety they
lack in the movies. Also, there is a lack of the Gravity Well Star Destroyer
(The class name evades me at the moment), mostly because the Rebels simply
jumped right on top of the Death Star II. ALSO, Rebel Fighters do not have to
be loaded onto capitol ships for FTL jump, but the Rebels would be wise to
keep some in reserve. All TIE fighters SHOULD be loaded onto Star Destroyers
and the Death Star to show the apparent 'unreadiness' of the Imperial fleet.

DEATH STAR RULES: The Death Star fires only on a role of 6 on a d6 at the
start of the firing phase. It has a range of 54 inches, and the Imperial
player rolls 6d6. 4=1 point 5=2 points 6=2.5 points, round DOWN. Triple 6's
mean that the target ship is destroyed, but the Death Star's gun is down for
one turn before you can ROLL to fire again.

EXAMPLE: One turn 1, the Imperial rolls a 6 for the Death Star's main gun
(lucky
him!).
He nominates a Moncalamari Battleship and measures. The Rebel ship is in
range, so the Imperial rolls 6d6. The roll comes out 6,6,6,2,3,1. The
Moncalamari ship is removed from play, and the Imperial can't attempt to fire
again till turn 3.

Well, there it is. I haven't seen any rules for SW on the net, but I think
that these faithfully translate the original theme and feeling of the battle:
i.e. lots of smaller ships for the Rebels, larger ships and hordes of crappy
fighters for the Empire. Any comments are welcomed!

Later!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From: starwarsnut@j... (Paul A Neher)

Date: Wed, 26 Jun 1996 12:33:54 -0400

Subject: Re: Battle for Endor

I think if you're doing the battle of Endor, you should have the right shiop
mixes:

Rebels: 3 Mon Cal heavy cruisers 3 Mon Cal Light Cruisers 3 Blockade Runners
        3 Nebulon B
4 squadrons, 1 each of x, y,a,b wings

Imperials: 1 Super Star Destroyer 10 Imperial Star Destroyers 20 Squadrons of
Tie's (Tie and Interceptor models) The Death Star

From: Adam Dixon <adixon@p...>

Date: Wed, 26 Jun 1996 12:43:09 -0600

Subject: Re: Battle for Endor

> Paul A Neher wrote:

Yeah, but that would hardly provide the gut wrenching battle scene that was
presented in "Return of the Jedi". I think a larger scale battle with some
ships that were not actually "there" would be a lot more fun. Besides, only 20
squadrons of TIE's and only 24 rebel fighters? Sounds a little short there...
Later!

From: Adam Dixon <adixon@p...>

Date: Thu, 27 Jun 1996 11:03:02 -0400

Subject: Re: Battle for Endor

> Paul A Neher wrote:

Agreed, but that's a great way to evoke the gut wrenching tension and
excitemenet apparent in the movie. We're talking about the Rebel's last

chance here!

Ideas?

From: starwarsnut@j... (Paul A Neher)

Date: Thu, 27 Jun 1996 12:06:08 -0400

Subject: Re: Battle for Endor

20 squadrons x 6 fighters per squadron = 120 fighters no? I bet you'd be hard
pressed to spot that many in the scene if you tried it

From: Niko Mikkanen <creator@c...>

Date: Thu, 27 Jun 1996 19:16:47 -0400

Subject: Re: Battle for Endor

> 20 squadrons x 6 fighters per squadron = 120 fighters no? I bet you'd

Just watched the sene again. there are at least two points in which you can
count more than 10 star destroyers (I counted 14 in one, and 13 in another),
so it might be safe to say it's 15 star destroyers. Whether
they're all Imperial-class is debatable. Since the rebels needs all the
balancing they can get, it might be nice to say that half of them are
Victory-class. There might also be an Interdictor or two lurking in the
crowd. About the fighters: See WEG's "Star Wars Imperial Sourcebook". I

think the compliment of an Imperial-class SD is 72 TIEs, in flights of
four. At least 1 flight is scout (no weapons), and a few are bombers. The
rest are normal TIEs and Interceptors (the old TIE-fighters are being
replaced by TIE/in as fast as possible).
        Victory-class has far fewer TIE-fighters, and a Super-class has
a few more (like 72 FLIGHTS of TIEs, if I remember correctly). These just out
of my memory. I'll read the tech manual when I can get to it (when my roomie
is awake), and get you the exact figures. The book also has the weapon
compliments of the different types, so it might

be easier to build them in FT by comparing their weapon compliments.

/GNiko

From: Timothy Klaus <tklaus@m...>

Date: Thu, 27 Jun 1996 21:01:27 -0400

Subject: RE: Battle for Endor

----------
From:	starwarsnut@juno.com (Paul A Neher)
Sent:	Thursday, June 27, 1996 8:06 AM
To:     FTGZG-L@bolton.ac.uk
Subject:	Re: Battle for Endor

20 squadrons x 6 fighters per squadron = 120 fighters no? I bet you'd be hard
pressed to spot that many in the scene if you tried it

If you go by the stats in SWRPG the number of star destroyers and the supper
star destroyer there would be almost a thousand TIE fighters and in the whole
battle sceen there is about 75 TIEs..

From: Adam Dixon <adixon@p...>

Date: Fri, 28 Jun 1996 01:52:34 -0400

Subject: Re: Battle for Endor

> Timothy Klaus wrote:

Well, The idea from the start was not to exactly copy the Battle for Endor, it
was simply to mimic it with the Full Thrust rules while trying

to stay within the playable limits of the game. I'd still like input on

the idea, but within the paramaters I've just mentioned.

Thanks!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From: Adam Delafield <A.Delafield@b...>

Date: Fri, 28 Jun 1996 04:39:46 -0400

Subject: RE: Battle for Endor

Date sent:  28-JUN-1996 09:35:59

> 20 squadrons x 6 fighters per squadron = 120 fighters no? I bet you'd

> If you go by the stats in SWRPG the number of star destroyers and the

True. The stats never quite balance. I think the golden lesson we can learn
from this is that it is more important to get an accurate 'feel' for the game
than it is to get the 'right' number of fighters, guns, ships etc.

I think the exact number of fighters needed can be summed up easily...

...LOTS!