Base defence Scenario

2 posts ยท May 9 1997 to May 9 1997

From: Chun Wang <cwang@d...>

Date: Fri, 9 May 1997 09:50:37 -0400

Subject: Base defence Scenario

Okay enough debate is enough debate. Can we try to construct a scenario
together for actually playtesting?

scenario: NAC just suffered a major defeat from the hand of ESU. NAC navy
decide to pull out some defence ships from Hudson system to the front line.
Unknow to NAC's intelligence, there is an ESU task force heading toward Hudson
system. Hudson base is in danger, and only handful of
system defence/FTL capable ships, and a base stand in the way of ESU
task
force...

Defender: (??? points) Must have a base Some system defence ships Few light
(cruiser or lower maybe?) FTL capable ships.

Attacker: (??? points)

Questions: Should this scenario plays like compaign? What should be in
attacker's task force composition? Should both side have equal points?

Appreciate for any input.:)

************************************************************************
*
*"To be or not to be that is the question."
*
*To be is infinite better then to be in the limbo flowing around...
*
*So.....			 Get a life... :)
*

From: Jon Davis <davisje@n...>

Date: Fri, 9 May 1997 10:36:37 -0400

Subject: Re: Base defence Scenario

> Defender: (??? points)

My suggestion would be to design the base and the various system defense boats
and FTL ships in the vicinity. You want to establish a fixed point count for
the defense and can adjust the attacker's forces to balance the scenario
depending on the victory conditions.

Step 2 will be to explicitly establish the victory conditions for the
attacker. Will it simply be the base's destruction? Will the other defenders
need to be destroyed or driven off as well? The victory conditions can also
reflect further strategic planning on the part of the ESU. For example, you
may specify that the task force must destroy the base without losing 25% in
point value of their own fleet.

Once these task have been completed, an attacker's force can be built and put
together. One suggestion would have the attacker forces determined by a
minimum bid by two players or groups of
players.   The higher bid receives the defender forces for the
scenario.

Does this help in your scenario design process?