Banned weapons (was Re: Its Doctrine, Scouting and Tactics not Fighters)

1 posts ยท May 9 2002

From: Roger Burton West <roger@f...>

Date: Thu, 9 May 2002 22:43:12 +0100

Subject: Banned weapons (was Re: Its Doctrine, Scouting and Tactics not Fighters)

> On Thu, May 09, 2002 at 03:23:52PM -0600, B Lin wrote:

We know from the background that there are merchant starships; FB1's
description of the free trader says it's "operated by a single owner or a
small partnership". So it can't be hugely expensive to buy a starship.
Reasonable?

The most common scales in use suggest that a thrust point equals at least 1 g
of acceleration (otherwise there wouldn't be much need for acceleration
compensators, also mentioned in FB1). Even if ships can't
accelerate indefinitely, they can surely accelerate for the 20-30 turns
that a battle might last.

Assuming those turns are about 15 minutes long, you're looking at over 160
miles per second after constant acceleration. However small your ship, that's
not going to be fun for the planet you smash into. A free trader's about 2000
tons; that's the equivalent of a 16,000 megaton bomb. Sure, system defences
might be able to handle that in core systems, if they pick up the ship far
enough out; but not everyone lives in a core system.

When a weapon of mass destruction - I don't think it's fair to call it
anything else - is so cheaply available, and has been for some time, I
think people will get inured to the idea. (Just as people stopped
cowering when they saw a low-flying plane after last year's events...)
While there may well still be banned weapons out there, I can't see this ever
being a major force in the Tuffleyverse when starships are in private hands.