Balancing Scenarios

3 posts ยท Mar 13 2002 to Mar 13 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 12 Mar 2002 19:28:27 -0500

Subject: Balancing Scenarios

Mr.Atkinson makes an interesting point. I ran a Scud Hunt scenario in
which one side was SF looking to smoke a Scud-like system gaurded by
locale militia. The SF had FAVs, good troops, and they had to get in and
lay a smackdown upon the SCUD (they had off-board support too) before
the SCUD could fire and get away.

Played it one way and the Defender held the SCUD Launcher long enough to get
off three Scuds. This meant the attacker lost.

The attackers complained about balance. The day was young. We fired it up and
switched sides. This time the attackers destroyed the Scud launcher before it
got off a single rocket.

The problem wasn't the scenario..... it was the one team of players
excercising poor judgement in the placement of their defence (when they were
defending) and in the aggressiveness of their attack (when they were
attacking).

I think this is a good test of a scenario. Run it again the other way. It
doesn't gaurantee to demonstrate balance (dice and how events turn up tends to
play some havoc in analysis) but a fairly balanced scenario should give some
either fairly even results both times or at least
illustrate that one team is _clearly_ the better team of players.

This is the principal behind Duplicate Bridge. I think it is a good one.

From: John Atkinson <johnmatkinson@y...>

Date: Tue, 12 Mar 2002 16:45:05 -0800 (PST)

Subject: Re: Balancing Scenarios

> --- Tomb <tomb@dreammechanics.com> wrote:

> I think this is a good test of a scenario. Run it

Depends. Some people do better with a given situation or units. I absolutely
am totally uncomfortable
running horde-style mass units of bad troops.  It's
why I designed NRE units the way I did. I'll take the
disadvantage in numbers--I'm used to doing things that
way. Some people also can use certain assets better
than others--I suspect Don can plot his fire support
better than most gamers, and I know that my usage of mines and other obstacles
can be far more efficient than your average joe's.

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 13 Mar 2002 20:40:05 +1100

Subject: Re: Balancing Scenarios

From: "John Atkinson" <johnmatkinson@yahoo.com>

> I absolutely am totally uncomfortable

I'm comfortable with it - it just requires a lot more skill
on the part of the General to be half as good. Which I find