BAD DAY AT BLACK ROCK

3 posts ยท Jan 5 2004 to Jan 8 2004

From: DAWGFACE47@w...

Date: Mon, 5 Jan 2004 12:33:19 -0600 (CST)

Subject: BAD DAY AT BLACK ROCK

(DROPPING INTO THE  NORMAL  SPACE/TIME  CONTINIUM, WITH  TRANSPONDER
SQUAWKING SHIP NAME, AND REGISTRATION DAWGIE ARRIVES IN-SYSTEM)

well, as most folks know (that know me) i would rather fight a small scale
action on world or in space than an army level planetary invasion or massive
fleet engagement.

sooo, i offer up the barebones of a desperate small scale fight in the
starsystem and universe of your choice.

said star system must have at least one gas giant to allow incoming vessels to
skim fuel from the atmosphere (frontier refuelling). star system should also
include a world suitable for humans to colonize.

1. THE SPACE BATTLE;  to fight this space   battle you will need  a
table top, at least  3-ft by 3-ft to  so the combatants can  zoom about
in near orbit of the gas giant and something to indicate the gas giant itself.

a. a vessel to represent a 1,000 metric ton custom designed corsair, its
complement of small craft,and space fighters of some sort.

b. a pair of spacecraft to represent the vessels used to transport the defense
forces boarding party, and the escorting space fighters.

c. something to indicate the members of the defense forces boarding party as
they use EVA jetpacks to move from their tranports to the hull of the corsair.

d.  rules for fighting 0-g and 0-atmosphere , etc, combats, etc.)

2. THE BOARDING ACTION; depending on how the commanders (corsair and defense
forces react) to events unfolding, you might also find your self in need of
suitable miniatures to represent the members of the boarding party, defending
corsair gunslingers, and technical crew, as
well as a 25mm/28mm or even 15mm scale deck plan of the corsair.

3. THE ASTEROID STATION; should things go down the tubes for the defense
forces spacecraft and the boarding party, you might find it useful to have on
hand:

a. a deck plan of the defense forces asteroid station in 15mm, 25mm or 28mm.

b.   suitable miniatures to represent the  defending station personnel,
and the corsair boarding party!

c. deck plans for any corsair or defense forces small craft (cutters,
pinnaces, etc, used to transort boarding parties).

d. terrain to represent the surface of the asteroid itself, as well as
rules for 0-g and 0-atmosphere combats, etc)

------------------------------------------------------
PDF BLACKROCK SITREP
------------------------------------------------------

PDF BLACKROCK STATION is concealed inside of an asteroid orbiting the gas
giant. it is here to monitor and enforce the local government's policy of
charging transient vessels for using the gas giant's atmosphere for what would
other wise be free refuelling, conduct routine searches for contraband,
conduct safety routine inspections of shipping, provided assistance if needed,
and piracy suppresion mission.

it is BORING DUTY, a 12 month tour, broken by a leave every six month for
personnel assigned here. most of the personnel a techie types from the PDF
DEEP SPACE COMMAND, but there is also a platoon of PDF GROUND FORCES COMMAND
hostile environment trained grunts assigned to provide muscle for any boarding
parties, if needs be. the total complement assigned to the station is 120 bods
of all types (including your grunt platoon).

PDF BLACKROCK has  12  pop-up triple turrets for  space defense , that
cover the rock from all angles. these turrets each have a magazine and
independent battery power source good for 12 hours. they can be fought from
the TOC of the station, or by local gunner control. they are manned only when
the station goes to ACTION STATIONS, or for drills.
1-G internal gravity is maintained  through out the station by an
artificial gravity field generator.

PDF BLACKROCK has a pressurized interior docking bay equipped to
service  6 - 12  small space fighters (6 are assigned) and 4  armed
cutters (2 are assigned). fighters are single seaters. cutters require
a crew of  5 (pilot, co-pilot, gunner, and 2 cargomasters) and can carry
up to 20 fully armed soldiers in hostile environment gear with EVA
jetpacks, or a mix of soldiers / SPACE COMMAND spacers .

the nearest avaiable help is 7 days away.

a 1,000 tonner spacer has entered the system and is now proceeding toward the
gas giant to apparently conduct frontier refuelling. the vessel DOES NOT have
its transponder squawking as required by law, and does not answer any commo
attempts.

CO has made the decision to launch both cutters ( with 5 spacers and 10
soldiers in addition to flight crews) to investigate. after a slight delay,
and at the urging of the XO, the station has also launched all 6 space
fighters as an escort, and gone to BATTLE STATIONS.

------------------------------------------------------ SITREP CORSAIR
LADY BE GOOD
------------------------------------------------------
LADY BE GOOD is a custom built 1,000 metric ton corsair. the hull is
armored, and streamlined, with 10 concealed pop-up triple turrets
providing firepower all aound. smart, fast and agile, with a transponder
capable of showing many "faces", but low on fuel when she jumps into the
system. she is also "hungry" as the prey have eluded the corsair so far this
cruise. skimming fuel will require 12 hours.

this is the FIRST TIME the LADY BE GOOD has been in this system, and the
skipper decided to run "blacked out" to the advertised gas giant for a
frontier refuelling, maybe a prowlabout, before going elsewhere.

getting pinged approaching orbit of the gas giant came as a bit of a shock, as
the data for the system indicated a mining and agricultural colony settled
less than 20 years ago, with only orbital customs patrols. the skipper has
refused to answer any commo attempts from a nearby (but unscanned!) vessel
IDing itself as PDF BLACKROCK. within the 2 hours, the LADY BE GOOD's sensory
array detects, 8 bogies closing at a leisurely 3 gees, 2 (no doubt armed)
pinnaces and six small fighters of some sort. a rather nasal voice is
instructing the LADY BE GOOD to heave to and be boarded by PDF vessels. with
not enough fuel to jump out system, and refuelling not even begun, the skipper
has a fight on his hands....

LADY BE GOOD has boat bays for 4 ea pinnaces and 6 ea small space fighters,
which appear to be easy access cargo locks. from the outside she looks like a
1000 tonner merchant ship.

she has a flight crew 50 spacers, with a boarding party consisting of 40
gunslingers for boarding actions and surface duties.

the LADY BE GOOD will continue to play "dead" until the PDF pinnaces pull
alongside, allow the boarding party ino the aft cargo lock, and ambush them!
at the same time, she will accelerate away from the PDF pinnaces and escorting
fighters, pop her concealed weapons turrets and commence shooting at them.
last but not least, the 6 space fighters will launch and join the fight.

have fun!

DAWGIE

From: Adrian Johnson <ajohnson@i...>

Date: Tue, 06 Jan 2004 12:06:29 -0700

Subject: Re: BAD DAY AT BLACK ROCK

Dawgie said:
> (DROPPING INTO THE NORMAL SPACE/TIME CONTINIUM, WITH TRANSPONDER

Thanks Dawgie for the scenario, and the time you took to type it. I hope that
didn't put your hurting hands through too much angst...

Cool scenario!

From: DAWGFACE47@w...

Date: Wed, 7 Jan 2004 18:52:03 -0600 (CST)

Subject: Re: BAD DAY AT BLACK ROCK

GOOD EVENING!

i would lie if i said it did nae cause some pain, and etc, but, i figured it
was worth it if i had something to offer my buds here (wimmen are buds too!)
and now.

let me know if you lay it out, and what happen in your game.

that is a the reward; reading a battle report and maybe seeing some nice pix
of the game in progress.

DAWGIE