B5Wars..

2 posts ยท Jul 29 1997 to Jul 29 1997

From: Mike Wikan <mww@n...>

Date: Tue, 29 Jul 1997 04:53:44 -0400

Subject: B5Wars..

<This review is based upon my genuine experience with the game. I am
involved in it's production in an art-related capacity and thus have
a vested interest in it's success, but I am giving my genuine opinion. >

I've had my copy for about a month or so. (I'm involved in it's production in
the Art area) and can give some commentary as to it's play, having been a
tester. Firstly, a fleet battle game it's not. Unless you have an entire day
to give over. However, if you like small
numbers of ships (2-3 Cruisers + Fighters per side) i think it's
quite enjoyable. It is much quicker than the playtest version to play and has
certain neat things like variable Beam weapons where higher tech races can
choose to fire them in sustained or raking mode, etc. I really like the way
they did the fighters! (Although I will only use the squadron level rules. Who
really wants to keep track of dozens of fighters individually) There is a
damage strip with branching criticals that are applied depending on which
direction they are hit from. It IS NOT LIKE SFB. No Positron
flywheel/UIB/Scatterpack shuttle crap. I think that Rob at AoG
really, really wants to take the good bits of SFB (ship detail) and keep out
the kludge (10,000 pages of rules) I also have the first blush copy of the
Narn Centauri War supplement (I just finished illoing the 10 color maps) It
contains 24 or so new ships, all approved by the B5 folks. There are a
plethora of smaller support ships with definite strengths and weaknesses. My
favorite is the Narn
Missile cruiser with the clusters of e-mine launchers, but I digress.
Overall, having been a Gamer for 16 years (!ACK!) and buying the tons of
garbage put out by many companies (as we all have, I'm sure) I think that it's
a worthwhile buy. The teething problems of getting
product out have been entirely miniatures-related. i have a feeling
that the guys probably wish they had either packaged the box w/out
minis and lowered the price or had gone with another company.
Hindsight being 20/20 it's easy to criticize. Just try to keep in
mind this is their first real big time mass market product and we should
endeavor to try to give them a decent run at it. In this age of GW monolithic
companies running roughshod over smaller folks, i am going to keep payin money
to the smaller folks.

My 2 Pesos worth (thanks, NAFTA...)

From: Christopher Weuve <caw@w...>

Date: Tue, 29 Jul 1997 17:50:23 -0400

Subject: Re: B5Wars..

On Tue, Jul 29, 1997 at 3:53:44 AM, "Mike Wikan" <mww@n-space.com>
wrote:

> Overall, having been a Gamer for 16 years (!ACK!) and buying the tons

I agree with Mike's assessment -- I'm off to buy my copy right now
(hopefully). There are lots of SF tactical space combat games in my
collection, though (I once counted 26), so to actually get _played_ a
game has to stand out. As it is, if the movement system isn't going to be
realistic, I
might as well play _Full Thrust_.

BTW, my apologies for all the typos in the long email I sent earlier today. I
was (obviosuly) doing it at work, and while I'm technically not limited an
hour for lunch, I figured I should do _some_ work before leaving.