From: Jim Bell <jn.bell@s...>
Date: Mon, 25 Nov 1996 23:43:52 -0500
Subject: Re: B5 Rules
Hi Mark, interesting rules but I have two questions. 1) Energy Weapons Weapon | Weapon Mass/ | Damgae Dice/ Type | Points Cost | Recharge Time -------------------------------------- Type 1 | 2/4 | 1 dice/1 turn Type 2 | 3/8 | 2 dice/2 turns Type 3 | 4/12 | 3 dice/3 turns< Are these tech level 1 thru 3 or tech level 1 weapons only? Either way you do more damage mounting type 1's over the type 2 or 3 due to a faster recharge rate. Seems that if you three different types they should all charge at 2 turns possibly. 2) Sensors and ECM There is no indication how the tech levels of the races effect these systems. The EA ships could not even lockon to the Minbari fighters in the war, but if a mount Superior sensors on an EA ship against a Minbari fighter basic ECM he is going to lose. or did you mean tech level 1 ~ basic tech level 2 ~ enhanced tech level 3 ~ superior at no cost, any ship from the race is fitted with the sensor/ECM gear. Better equipment would require mass/pts to install. Shadows special rules: No ECM at all because everyone and there brother seems to be able to target a Shadow. The only problem is that it takes lots of people to hurt them. Later