Hi guys
All this talk about the babylon project has forced me to write about it here.
Sorry for ths being off topic.
Don't buy it!!!!!!
Anyone who is into Bab 5 could produce a much better RPG by just playing with
Gurps Space or some, any, other system.
Of course TBP appeals to gamers the world over who have to be spoon fed and
have the 'official' game, no matter if its good or bad. I'm afraid the last
comment could also be aimed at a lot of people in this group.
"Please give me the official, proper, reccomended point system, please, pretty
please."
Hey guys use your brains get a life and work one out for yourself.
Radical idea hey, thinking.
Be seeing you.
> On Sat, 31 May 1997, Neil Morgan wrote:
By the same token, one should never buy a game. Or anything one can make
oneself, for that matter.
Why did you buy FT instead of using your brains, getting a life and creating
your own game?
Radical idea hey, buying goods and services.
> At 11:43 PM 5/31/97 +0100, you wrote:
I've heard mixed reactions about the game system. Some like it, some don't. I
liked the the look of the hit location system, but the rest looked very much
"been there, done that."
As for the source material, that is a BIG disappointment. There is more, and
better, information on the Net. For far less money, you could adapt any other
game system to the background information elsewhere on the Net and still have
more background information.
There is no real information for FT fans. This is due in the Earthforce
Sourcebook. I personally feel that this should have been released at the same
time as the RPG. I'm looking forward to Jon Tuffley's B5 rules.
> Of course TBP appeals to gamers the world over who have to be spoon fed
Personally, I found this comment uncalled for. I'm no major fan of points
systems, but I have often said that it makes a game much easier for new
players to play. This is especially true of generic games or games with few
included scenarios. You can't expect a new player to whip up a point system of
his own. If he could do THAT, he doesn't NEED a point system. Besides, my free
time (what little of it I have) is precious to me. I'd rather use more of that
life "I got" and pay someone else to invent a point system, rather than spend
the time building one myself.
> Allan Goodall wrote:
Besides, my
> free time (what little of it I have) is precious to me. I'd rather use
> I've heard mixed reactions about the game system. Some like it, some
I have to agree with this. As an owner of the Babylon Project, I can say that
I was dissapointed in it, but mainly because I expected far more. I would
still buy it. Most, if not all RPG's have flaws in thier machanics and system,
and GM's have been adopting "house rules" and modifications for as long as
there have been RPG's. Providing you are willing to do this with the Babylon
Project, it's worth the money. It does contain some good inspiration, and we
now play reguarly on using a system, at least derived from theirs.
> As for the source material, that is a BIG disappointment. There is
This is very true, and between the lurkers guide, Voltayers etc. you can
easily find all the background you need to GM a game. The fact that I have
read all this does make running a game MUCH easier. That said, there are still
useful, bits in the game. Most notably are schematic type maps of EA space and
B5's general station layout. The latter IS on the web, the the detail is not
so good. If this information is repeated in the EA sourcebook, then it may
lessen the value of the RPG....
> There is no real information for FT fans. This is due in the
Me too. I have to say that there is a little more information on things like
hyperspace, and the reletive positions of systems to each other. This for
example has allowed me to start working on some B5 campaign rules, before the
specifics of tacticle battles are known...
> Hey guys use your brains get a life and work one out for yourself.
Two comments on comments like this. First it is uncalled for and will win you
no friends or supporters. Personally I like adapting games, and dedicate many
hours to it. Why then do I still buy RPG's etc?, because there is always the
possibility for improvement and for encompassing the idea's of other people.
Secondly when I say hours, I am not joking, and some people want to play games
AND have a life, where they see real live people who don't talk about guns and
dice all day (no offence ment guys, I do it too:)). That is why game designers
get payed.
-Michael