Away with ye, foul Chits of Doom!

14 posts ยท Jun 12 2002 to Jun 14 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 12 Jun 2002 11:42:58 -0400

Subject: Away with ye, foul Chits of Doom!

One option is to buy, from a stationary store, small stickers (I have
them as small circles about a 4mm diameter size (that's be about 1/6" to
you Imperialist types). They can be stuck to the bottom of the penny or
washer, and contain a couple of numbers if you write small. So sticking
a yellow sticker on and writing V3 for vet-3 would work.

My long term plan is to come up with a circular laminated penny-sized
card that can be attached on the figure bottom (laminated so as to be
reussable and changeable with water-soluble staedler markers). It will
have a space for morale, quality and leadership.

From: Laserlight <laserlight@q...>

Date: Thu, 13 Jun 2002 09:48:35 -0400

Subject: RE: Away with ye, foul Chits of Doom!

> My long term plan is to come up with a circular laminated penny-sized

Put the chit on the underside of a base with grass/scrub/rocks.  That
way you can have it as a separate chit instead of having to
write/rewrite

From: Roger Books <books@m...>

Date: Thu, 13 Jun 2002 09:52:07 -0400 (EDT)

Subject: Re: Away with ye, foul Chits of Doom!

So how do you plan tracking which units have activated with these chitless
paperless systems?

From: Flak Magnet <flakmagnet@t...>

Date: 13 Jun 2002 10:03:09 -0400

Subject: Re: Away with ye, foul Chits of Doom!

Why did I just think of something being scared chitless?

I'm not going chitless, as I'm still using magnetic discs as markers, but I
would suggest turning the unit leader backwards (away from the enemy or from
the direction the rest of the unit is facing).

From: Allan Goodall <agoodall@a...>

Date: Thu, 13 Jun 2002 10:27:41 -0500

Subject: Re: Away with ye, foul Chits of Doom!

On Thu, 13 Jun 2002 09:52:07 -0400 (EDT), Roger Books
<books@jumpspace.net> wrote:

> So how do you plan tracking which units have activated with these

Good question!

The easiest way is with activation markers! In FT you place a marker when a
ship has been fired ("activated") in combat. Do the same with SG2. Only, to
keep up apperances, use small rocks. I bought a bag of landscaping gravel from
Wal-Mart or Home Depot. It was something like $3 for 20 lbs of gravel.
In it, I got big chunks I use as boulders. There are plenty of others that are
pebble sized that could be used as activation markers (I have a big tub full
of
useful rocks, and I _still_ have half a bag left!). Plop a rock beside
the squad when it's activated, pull the rocks at the end of the turn. Just
make sure the rocks are "noticable" with regard to the rest of the terrain.

Here's another idea. Assuming you have some sort of marker on the table for
these things, like the "rally point" base you put the leader figure in, you
could always indicate one side of the base with a shrub or something. That
shrub, facing "north" (pick a table edge) is unactivated, rotated 180 degrees
is activated.

You could do the same with figure facing. If the leader is facing
"north",
it's unactivated, if facing south then the squad has been activated. The
problem with this is that we all know figures get knocked over. It's a lot
harder to rotate a base.

From: Allan Goodall <agoodall@a...>

Date: Thu, 13 Jun 2002 10:30:58 -0500

Subject: Re: Away with ye, foul Chits of Doom!

On 13 Jun 2002 10:03:09 -0400, Flak Magnet
> <flakmagnet@tabletop-battlezone.com> wrote:

> I'm not going chitless, as I'm still using magnetic discs as markers,

I thought of that too, but two problems:

1) What happens when the inevitable happens and the leader figure is knocked
over?

2) What happens when a squad is reduced to just the leader (when comparing the
leader to the unit's facing) or the enemy is on opposite sides to the unit
(when comparing the leader to the direction of the enemy).

I answered this in my previous post, though! *grin*

From: Allan Goodall <agoodall@a...>

Date: Thu, 13 Jun 2002 10:35:53 -0500

Subject: Re: Away with ye, foul Chits of Doom!

On Thu, 13 Jun 2002 10:27:41 -0500, Allan Goodall <agoodall@att.net>
wrote:

> It's a lot

Writing in short hand again. I mean, it's a lot harder to rotate a base by
accident.

I still like the pebble idea.

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Thu, 13 Jun 2002 17:49:57 +0200 (CEST)

Subject: Re: Away with ye, foul Chits of Doom!

Allan Goodall schrieb:
> >So how do you plan tracking which units have activated

Another idea: a small base with 'spent ammunition' - copper wire cut to
resemble cartridges, for example.

Either put down when activated and lift at end of turn, or make it with a
plain rear side and flip it over.

Greetings

From: Roger Books <books@m...>

Date: Thu, 13 Jun 2002 13:13:43 -0400 (EDT)

Subject: Re: Away with ye, foul Chits of Doom!

On 13-Jun-02 at 11:50, KH.Ranitzsch@t-online.de
(KH.Ranitzsch@t-online.de)
wrote: > Allan Goodall schrieb:
> > >So how do you plan tracking which units have activated

Now that is a great idea. Make them out of a small coin. Flock both sides and
paint the edge quality color. Put small stones on each side to represent
leadership and spent casings on one side.

From: Indy Kochte <kochte@s...>

Date: Thu, 13 Jun 2002 14:07:20 -0400

Subject: Re: Away with ye, foul Chits of Doom!

> Allan Goodall wrote:

Well, the way *I* do it is to make a little tick mark on the SSD (usually
around the movement orders section). If anyone asked which have fired, no
problem telling them. This won't work with munchkins so well, though, as
they'll circumvent until caught by someone with a good memory. But then again,
most of the people I've played with aren't munchkins, so...
:-)

> Do the same with SG2. Only, to
In it,
> I got big chunks I use as boulders. There are plenty of others that

Man, you're a big-spender!! I'm still trying to save my money. I go
cheap. I visit a local construction site, or pull stuff out of gravel
roadways for this.  :-)

> Plop a rock beside the

Good point. I guess paint 'em, eh?

> Here's another idea. Assuming you have some sort of marker on the
That
> shrub, facing "north" (pick a table edge) is unactivated, rotated 180
The
> problem with this is that we all know figures get knocked over. It's a

Also, I don't know about your group, but my figs generally face the way they
are going to be shooting, activated or no. To me, they'd look kinda silly all
facing one direction (say, "north" where the enemy is located), except for the
leader who is facing "south" after activation.
But ymmv.  :-)

From: Robin Paul <Robin.Paul@t...>

Date: Fri, 14 Jun 2002 00:42:42 +0100

Subject: Re: Away with ye, foul Chits of Doom!

[quoted original message omitted]

From: Laserlight <laserlight@q...>

Date: Thu, 13 Jun 2002 21:53:13 -0400

Subject: Re: Away with ye, foul Chits of Doom!

> >So how do you plan tracking which units have activated with these

A small puff of grey smoke (okay, they'd actually have smokeless

From: Allan Goodall <agoodall@a...>

Date: Fri, 14 Jun 2002 11:14:05 -0500

Subject: Re: Away with ye, foul Chits of Doom!

> On Thu, 13 Jun 2002 14:07:20 -0400, Indy <kochte@stsci.edu> wrote:

> Man, you're a big-spender!! I'm still trying to save my money. I go

Nah, just picky. I wanted a specific colour of rock to match Geo-Hex's
Cavernscape, to use as boulders. The only rocks I could find that fit were
decorative rocks used in gardens and the like. Most folks frown on you
stealing these, though I was tempted when I saw some in a hotel in Baton
Rouge.

> Plop a rock beside the
Just make
> sure the rocks are "noticable" with regard to the rest of the

As above, mine are a particular colour: a light grey, almost white. They stand
out, while still looking like rocks. Just as long as the marker rocks are all
about the same colour and different from other rocks, it should work.

> Also, I don't know about your group, but my figs generally face the

> But ymmv. :-)

Nope, I agree with you. I find the same thing. I was only brainstorming...

From: Allan Goodall <agoodall@a...>

Date: Fri, 14 Jun 2002 11:29:05 -0500

Subject: Re: Away with ye, foul Chits of Doom!

On Fri, 14 Jun 2002 00:42:42 +0100, "Robin Paul" <Robin.Paul@tesco.net>
wrote:

> A marker like this could also be used to show the morale state by its

The only problem is when you move the figure you might forget where the marker
was relative to the squad leader.