"Average" FT ship size?

4 posts ยท Jan 20 2000 to Jan 20 2000

From: Edward Lipsett <translation@i...>

Date: Thu, 20 Jan 2000 10:37:29 +0900

Subject: "Average" FT ship size?

Does anyone have any data on what an "average" ship costs in FT? I am trying
to set up some campaign rules, and it would be nice if an "average" cost
coulid be used to judge roughly how many ships a player should be able to
build (except the stomp'em gang, of course...)

Thanx

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 20 Jan 2000 13:19:18 +1100

Subject: RE: "Average" FT ship size?

500 points per turn seems about right to replace fleet losses, if combat can
occur every turn. Downgrade this appropriate if the average combat is further
apart.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----

From: Tony Francis <tony.francis@k...>

Date: Thu, 20 Jan 2000 09:41:29 +0000

Subject: Re: "Average" FT ship size?

Following a quick glance through my ship designs, it seems that an FB ship
costs on average about 3.3 to 3.5 points per mass (this is for a warship,
merchants are cheaper). So the 500 points per turn suggested by someone would
buy you around 150 mass of ship (ie one dreadnought, a BB and a cruiser, five
DDs etc)

From: Tom McCarthy <tmcarth@f...>

Date: Thu, 20 Jan 2000 08:44:23 -0500

Subject: Re: "Average" FT ship size?

Well, I usually start with the assumption that ships cost 3.5 points per MASS.
So, I figure 7000 points buys about 2000 MASS. Then I figure my fleet out from
that based on MASSes of the different classes (2x200, 4x150, 3x100, 5x80,
5x60).

I find players don't maintain set proportions of different sized ships, so
this is how I work it.