Attention 6mm Hammer's Slammers

1 posts ยท Jun 1 1999

From: Michael Llaneza <maserati@e...>

Date: Mon, 31 May 1999 19:24:17 -0700

Subject: Re: Attention 6mm Hammer's Slammers

> At 6:50 PM -0700 5/31/99, Laserlight wrote:

microarmor rules, sci-fi microarmor rules ok.

I've seen some shots of 10mm Vietnam figs (old Wargames Illustrated, ask me
again after I get the scanner) that make me like that scale for Hammer's
Slammers. I suppose I'll just have to do up a lot of interesting terrain to
make up for it.

I've always said I like a lot of terrain in my games, I regret to find that I
don't have a copy of my last long post on terrain in games. Suffice to say,
I'm always in favor of more terrain in games.

ObOTanecdote. The one time I played AH's Tobruk was the most frightening
battlefield I've ever seen. There exists no terrain whatseover; ASL had it
right in their desert maps. I lined up my tanks two hexes apart, with the
rightmost an extra hex over and one hex forward. My opponent exclaimed "He
refuses his right!" And we proceded to roll dice for three hours. Most of the
space games I've played have more terrain, and a lot more maneuver than that.
At

At the opposite extreme, the Warhammer 40k game I played with my paint
collection for obstacles and cut up lightbulb boxes for walls was one of the
more interesting games. We set it up so that no line of sight
was longer than 6-8". It was very messy. Very very very... :-) And fun
too.