Attack fighter versus shields

8 posts ยท Sep 3 1999 to Sep 3 1999

From: Roger Books <books@m...>

Date: Thu, 02 Sep 1999 21:27:34 -0400

Subject: Attack fighter versus shields

How much damage is done when you roll a natural 6? Does the "7" do two points
or one?

TIA

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 3 Sep 1999 06:44:41 +0200

Subject: Re: Attack fighter versus shields

Roger Books asked:

> How much damage is done when you roll a natural 6? Does the

Quoting MT page 12:

"When engaging other ships, however, the Attack fighters *add 1* to all their
die rolls ie: if firing on an unscreened target ship they would inflict 1
Damage Point with rolls of 3 or 4, and 2 DP with 5 or 6."

IOW, a natural roll of 6 (modified to 7) inflicts 2 DP.

In FB1, only natural rolls of 6 should give you a re-roll (*or* only
rolls modified to 6 but not rolls modified to 7 - doesn't really matter
which as long as only 1/6 of the rolls are re-rolled, but "natural
rolls" is easier to remember IMO).

Regards,

From: Roger Books <books@m...>

Date: Fri, 3 Sep 1999 08:24:58 -0400 (EDT)

Subject: Re: Attack fighter versus shields


  

From: Roger Books <books@m...>

Date: Fri, 3 Sep 1999 08:47:15 -0400 (EDT)

Subject: Re: Attack fighter versus shields

Sorry, I wasn't being very clear in the body of my post.

Level 2 Screens "Rolls of 5 and 6 each inflict one point of damage"

Attack Fighters: "if firing on an un-screened target ship they
would inflict...and 2 DP with 5 or 6."

So what do they do to a ship with level 2 screens?

From: Jeff Lyon <jefflyon@m...>

Date: Fri, 03 Sep 1999 07:53:41 -0500

Subject: Re: Attack fighter versus shields

> Date: Thu, 02 Sep 1999 21:27:34 -0400

It's questions like this that make me appreciate the way the EFSB fighter
rules were organized; the +1/-1 shifts to the die that are found in the
MT rules just seem to confuse people.

Hopefully, the future incarnations of the rules will follow the more clearly
spelled out EFSB model.

From: Michael Llaneza <maserati@e...>

Date: Fri, 3 Sep 1999 06:50:36 -0700

Subject: Re: Attack fighter versus shields

no, that's clear. Optically transparent in fact

> At 8:47 AM -0400 9/3/99, Roger Books wrote:

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 3 Sep 1999 20:22:52 +0200

Subject: Re: Attack fighter versus shields

Roger Books asked:

> Sorry, I wasn't being very clear in the body of my post.

Ah, sorry. Should be 1 point on 4, 5 or 6 IMO; the example suggests that a "7"
is treated as a 6 for the straight damage. Also, they'd be
underpriced if they did 2 pts against lvl-2 screens on a "7" :-/

Best wishes,

From: Roger Books <books@m...>

Date: Fri, 3 Sep 1999 15:13:44 -0400 (EDT)

Subject: Re: Attack fighter versus shields

> On 3-Sep-99 at 14:53, Oerjan Ohlson (oerjan.ohlson@telia.com) wrote:

I'll go with that, but I don't get where they are underpriced. Fighters
are the most expensive system on my ships.  Not counting drive/hull/etc
which everything pays, you pay 9x3+fighter cost for 6 fighters.  So
a fighter squadron costs 45 points, an attack fighter squadron costs 51
points. That's pretty hefty, for the same mass I could have 3 class 2's and 3
class ones, and they would only cost 27 points. I would have to take
thresholds to lose the 3s and 2s, I lose the combat affectiveness of the
fighters with stinking little pdf's.

The only gain you get with fighters is flexibility, and you pay for that with
almost double cost.

I'll again make my assertion about "best" weapon in the game. The best
weapon is beams.  If you want an awesome big ship, take 1/3 for 3's,
1/3 for 2's, and 1/3 for 1s (after pds's of course).  take a few extra
FC's so the 1's can add into point defense and I would put it up against about
anything anyone can design. The biggest reason I don't do this is I like the
fun of various weapons.

Of course, you can always roll like I did at lunch yesterday. 19 dice of beams
against class 1 shields, 2 points of damage. A bit later 16 dice again against
class 1's, 1 point. Needless to say 3 Heavy Cruisers took out my SDN. It
didn't help that my opponent rolled 11 points damage with 3 dice of beams.