From: Thomas Pope <tpope@c...>
Date: Wed, 12 Aug 1998 12:45:31 -0400
Subject: Assault on Ventron (was Re: GenCon Review ...)
> MFaircl201@aol.com wrote: Well, I should admit here that the scenarios were not linked together exactly. When I first designed the Assault on Ventron games, I though it would be cool to have some kind of persistant battlefield, as well as a persistant "ebb and flow" of battle. The problem is, it was hard enough to balance the game without taking into account factors such as how well the previous game went. So instead I just made it three seperate battles with the same terrain, and similar forces and objectives. The first was a recon in force, the second an infantry assault and the third a full scale assault (Infantry, MICV's and even a heavy tank). More than anything else, it was designed to introduce some of the optional rules (mines, snipers, vehicles, artillery) to players. In that way it worked pretty well, and I think everybody had fun. If anybody is interested, I can write up the three scenarios. I'd like to run them or something similar next GenCon, so feedback from players and others would be very helpful. Tom