Assault on Ventron (was Re: GenCon Review ...)

1 posts ยท Aug 12 1998

From: Thomas Pope <tpope@c...>

Date: Wed, 12 Aug 1998 12:45:31 -0400

Subject: Assault on Ventron (was Re: GenCon Review ...)

> MFaircl201@aol.com wrote:

Well, I should admit here that the scenarios were not linked together exactly.
When I first designed the Assault on Ventron games, I though it would be cool
to have some kind of persistant battlefield, as well as a persistant "ebb and
flow" of battle.

The problem is, it was hard enough to balance the game without taking into
account factors such as how well the previous game went. So instead I just
made it three seperate battles with the same terrain, and similar forces and
objectives.

The first was a recon in force, the second an infantry assault and the third a
full scale assault (Infantry, MICV's and even a heavy tank). More than
anything else, it was designed to introduce some of the optional rules (mines,
snipers, vehicles, artillery) to players. In that way it worked pretty well,
and I think everybody had fun.

If anybody is interested, I can write up the three scenarios. I'd like to run
them or something similar next GenCon, so feedback from players and others
would be very helpful.

Tom