Armour bypass weapon

2 posts ยท Jan 31 2001 to Jan 31 2001

From: Colin Plummer <colin@i...>

Date: Wed, 31 Jan 2001 12:10:16 +0000 (GMT)

Subject: Armour bypass weapon

> I get the impression that a lot of the new weapons suggested or

My suggestion -

Electrically charged plasma torp.

The torpedo itself has no explosive charge, merely providing propellent force,
targetting and a confinement field for the plasma.

The plasma is charged electrically before firing, and discharges upon impact
with the target. This causes no damage to the armour, but the electrical
discharge causes all kinds of problems to the internal systems.

Unfortunately, screens exert a force upon the charged plasma, often causing it
to miss the target entirely.

Game mechanic - Fired like a pulse torp, but subtract the screens level
of the target from the roll.
  Damage - d6 damage applied directly to hull.

Specials
  Sa-vasku can have this damage applied is if it were used biomass.
(The discharge affects extremities most, which can be easily ejected and
reformed)

  Phalon multi-layered armour acts like an insulator, but the energy and
heat of the plasma will cause fusing between the layers - whilst initial
shots will cause NO damage, they will damage the layers in such a way that
further shots are more effective.
   Game effect - each hit by a eplas-torp causes 'fusing' between the
layers (write the word fused between the 1st and 2nd layers, then the 2nd and
3rd, then the 3rd and 4th etc....) Once all of the layers are fused the armour
will offer no further protection.

> From this I see the weapon being minorly effective against human ships

Comments?

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Wed, 31 Jan 2001 06:16:55 -0800

Subject: Re: Armour bypass weapon

[snipped good ep-torp rules]

> Comments?

My only problem with what you've done is the Phalon armor interaction. Too
complex and record intensive. Better (IMO) to say that it can only penetrate 1
layer of shell, doing damage to the layer underneath.