From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 11 Apr 1999 22:11:23 +0200
Subject: Re: Armor vs shields?
> Glen Bailey wrote: > I don't have any books yet but with FT3 being None that I've heard of. Jon's a bit too busy with the model-selling part of the business, I think :-/ > Both FT battles I've been in have seen the armored ships win Oh, certainly. Not enough of it in time for the FB1 printing (I didn't have Excel then, so had to do all my number-crunching with pencil and paper... takes a *lot* longer, it does :-/ ) Armour is underpriced compared to normal hull structure (or, rather, the hull structure is overpriced - IMO hull should cost 1xMass instead of 2xMass), but which of screens and armour is best depends very much on what weapon mix your enemy uses and how large your ships are. If your ships are small (less than NMF 60 or thereabouts) or use Fragile/Weak hulls armour is better, and screens lose power rather fast if your enemy uses screen-ignoring weapons. Elaborating on Alan's difficulties a bit: a) Screens can go down due to treshold checks - on average, a system goes down when the ship has lost 67-70% of its hull boxes (armour doesn't count here!). The probability for this is fairly easy to calculate, but screens can also come back *up* thanks to the DCPs - and the probability for that depends on how big the ship is (ie, how many DCPs it has) as well as how fast it takes damage (ie, how many chances you get to repair it) and what other internals it has suffered (eg, power core and life support hits tend to have higher priority <g>)... and this makes it virtually impossible to calculate the average effect of the screens exactly. You can get a reasonably good estimate, of course. b) Opponents don't use all beams. You can get around this by assuming that the ratio between screen-ignoring damage and beam damage is constant, but it isn't a very realistic assumption (it depends rather heavily on range). c) The cost difference between armour and screens isn't very important - about 2% of the total cost of the ship unless it is smaller than Mass 60 or so (in which case it probably shouldn't have screens anyway - both because of the Mass breakpoint for screens and because it won't have a strong enough hull to benefit from it!). [snip] > I was thinking of adding a Meson battery as another weapon: size of Should be reasonably OK. Maybe a bit weak, but at least that's better than too powerful :-/ Later