Apology and Hit and Run Rules (longish)

1 posts ยท Dec 3 1996

From: Eric Fialkowski <ericski@m...>

Date: Tue, 3 Dec 1996 00:34:21 -0500

Subject: Apology and Hit and Run Rules (longish)

First let me apologize for my rant about the list being off subject a few
weeks ago. I miss the list too much to not be more understanding for the
occasional off-topic subject.

Second, my Hit and Run rules for boarding actions: Sometimes you may not want
to take over a ship with a boarding assualt (like when you're outmassed by
alot) but would like to send troops over to do some possible damage. You can
only either do a boarding action or a hit and run attack, you cannot do both
to a ship. There is one extra piece of book keeping that is required to use
these rules. You must assign gaurds from the defending boarding parties to
various components (like the FTL drive, normal drives, wepaons, etc.) that
could be damaged by a threshold roll. In an all out assualt, these troops are
used normally.
To conduct a hit and run attack, 1/4 of the normal boarding party
factors can be sent over and each factor can attack different components. To
determine if it is successful or not, find the defenders vs attackers ratio
and consult the appropriate chart:
        Def vs Atk
2:1
 R    1   BP killed, no damage
 o    2   BP killed, no damage
 l    3   BP killed, no damage
 l    4   BP killed, 1/2 defenders killed
      5   BP 1/2 killed, 6+ threshold
      6   BP 1/2 killed, 5+ threshold

1:1
 R    1   BP killed, no damage
 o    2   BP killed, no damage
 l    3   BP killed, 1/2 defenders killed
 l    4   BP 1/2 killed, 6+ threshold
      5   BP 1/2 killed, 5+ threshold
      6   BP 1/2 killed, 4+ threshold

1:2
 R    1   BP killed, no damage
 o    2   BP killed, 1/2 defenders killed
 l    3   BP 1/2 killed, 6+ threshold
 l    4   BP 1/2 killed, 5+ threshold
      5   BP 1/2 killed, 4+ threshold
      6   BP escapes, 4+ threshold

Descriptions: Should be self explanitory Modifiers:
        Passive scan only -2
        Normal Active scan +0
        Enhanced/Superior roll of:
                1-2       +0
                3-4       +1
                5+        +2

I haven't been able to test these yet (finals and such) but would like some
feed back (you know like, we've already done that...here's are rules)

Thanks much
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