Date sent: 31-OCT-1996 14:07:21
> Hello:
> additions to my Albative Particle Caster Rules:
> APC RULES ADDITIONS:
> The particle cloud projected by an APC also is capable of
If your sand casters are going to effect fighters, beams, missiles AND
railguns, would it not make sense to use your sandcaster rules to also
represent point defence systems in other backgrounds such as B5 and SAAB?
Hello:
Thanks to the suggestions of one of you of there FTGZG-L Land
(I'm sorry, but your name escapes me at the momment.), I have made some
additions to my Albative Particle Caster Rules:
APC RULES ADDITIONS:
====================
The particle cloud projected by an APC also is capable of effecting fighters,
missiles, and railgun rounds:
Fighters: Fighters sqaudrons within 3 inches of the side of a ship with an
activated APC must take 1 take 1d6 worth of losses. Fighter attacks are
affected by APC the same way they are affected by screens.
Missiles: Missiles that try to attack the side of a ship an activaited APC
must roll 1d6 and on a roll of 4,5 or 6 the missile is detroyed.
Railguns: A rail run attack on the side of a ship with an activated APC most
roll a 1d6 for each railgun fired and on a roll of 5 or 6 the attack is
canceled.
I still need to consider a couple of other things:
1. Should this system effect submuntion packs and scatter-guns?
2. Should I limit the number of times you can use a APC? (i.e.
can a APC run out of APs?)
Any questions or comments? Later,
> On Thu, 31 Oct 1996, Adam Delafield wrote:
> If your sand casters are going to effect fighters, beams, missiles AND
That's a thought....I'll have consider that.
Later,
Hello:
> I still need to consider a couple of other things:
Submun packs are just lots of small dumb missiles and a scatterpack a cloud of
small railgun projectiles, I'd say yes.
> 2. Should I limit the number of times you can use a APC?
(i.e.
> can a APC run out of APs?)
I don't think so. Looking at the size and weight of an aircraft chaff
cartridge, you could load an enormous amount of these in a 1 mass projector.
> At 08:05 AM 10/31/96 -0600, you wrote:
> additions to my Albative Particle Caster Rules:
Fighter
> attacks are affected by APC the same way they are affected by screens.
> or 6 the attack is canceled.
The ablative particle caster should not significantly affect railgun
projectiles or missiles unless the cloud it produces is incredibly thick (not
unlike my skull).
This is from my home page. I was thinking of creating different sizes of this
defensive system but haven't put "pencil to paper" yet. One standard chaff
pack would not effectively protect a capital class ship.
Chaff Pack ("New Weapon"): Mass: 1 Cost: 1
The Chaff Pack is a one shot defensive weapon that does NO damage to potential
targets. Instead it confuses the guidance systems of incoming missiles. A ship
fires a Chaff Pack in the turn it is being attacked by missiles and on a roll
of 5 the missile heads for the chaff instead of the ship. The missile should
be moved another 6" forward to simulate it passing by the target ship. If the
missile has not run out of fuel it can aquire another target and if possible
attack it the next turn. On a roll of 6 the missile heads for the chaff and
detonates, doing no damage to the target ship. Only one Chaff Pack can be
fired per turn, i.e. firing two chaff packs will not significantly increase
the effect of chaff. The chaff fired affects all missles attacking the target
ship that turn. However, a defensive die roll must be made for each incoming
missile.
I hate missiles almost as much as Mark hates Kra'Vak Railguns;)
> At 11:45 AM 11/1/96 +0100, you wrote:
(i.e.
> can a APC run out of APs?)
How dense is this ablative cloud anyway? Can anything smaller than a Cruiser
class vessel pass through it?;)
Normal (20th Century) chaff (not ablative foam propellant) confuses radar
and heat seeking missiles. It don't stop 20mm or even small arms -
except for a fortuitous ricochet.
I don't think APC should effect solid projectiles except missles and then only
if it includes some "regular" chaff in addition to the ablative material.
> Joe A. Troche wrote:
> How dense is this ablative cloud anyway? Can anything smaller than a
Heat seeking missiles are in no way affected by chaff, flares on the other
hand
> It don't stop 20mm or even small arms - except
atmospheric projectiles travel way to slow, in space at a% of c (light speed)
striking a small pellet or whatever will cause damage
> I don't think APC should effect solid projectiles except missles and
> Joe A. Troche wrote:
> Chaff Pack ("New Weapon"):
Great, I'll add it to my completely revamped (and under heavy construction) FT
site, in the ship sytems department. Here I intend to collect all homegrown
ship systems for the FT community to use.
-------------------- Begin Original Message --------------------
"APC RULES ADDITIONS:
====================
I still need to consider a couple of other things:
1. Should this system effect submuntion packs and scatter-guns?
2. Should I limit the number of times you can use a APC? (i.e.
can a APC run out of APs?)"
-------------------- End Original Message --------------------
A. 1) No. I feel that it should not effect these semi-area effect
weapons. I am
assuming that the other non-energy weapons are effected because of loss
of targeting integrety. 2a) The APCs should have a limited use. 9 for level 1,
6 for level 2, and 3 for level 3.
2b) Alternative: One-Shot APC. Mass:1,Cost:2. Any number may face any
arc. Cloud levels beyond level 3 gain no additional effect. 3) Either way, the
ship should NOT be able to change velocity or direction
(he would fly into/away from the cloud) if it uses the APC.
> At 09:08 AM 11/2/96 +0100, you wrote:
Please do! But I wanted to alter the pack into a 3, 2, 1 shot weapon
(i.e.
a escort class ship mounting a chaff pack will have three shot before the pack
is expended, a crusier 2 shots and so on). Feel free to edit
Thanks,
A belated comment on Mark's Ablative Particle Caster system:
Great, Mark! Just what we need for the sand casters in Traveller!!
Mike Elliott
______________________________ Reply Separator
_________________________________
Subject: RE: APC additions
Author: SMTP:owner-ftgzg-l@bolton.ac.uk/ at INTERNET
Date: 31/10/96 18:32
> On Thu, 31 Oct 1996, Adam Delafield wrote:
> If your sand casters are going to effect fighters, beams, missiles AND
> railguns, would it not make sense to use your sandcaster rules to also
> represent point defence systems in other backgrounds such as B5 and
That's a thought....I'll have consider that.
Later, Mark A. Siefert
E-MAIL: cthulhu@csd.uwm edu WWW: http://www.uwm.edu/~cthulhu