> I've only encountered one Japanese fleet writeup on the WWW
Really? I thought I'd seen several; I'll try to have a dig, maybe in the list
archives.
> and it was based on the WWII japanese fleet.
Fair's fair, the ships' names DO seem based more on the WWII fleet. Plenty
of exceptions to note, of course. ;->=
Ok, my first impression was 'what monsters'! But, I've Chicken-Little'd
far too often for you to take that on face value.
I was thinking, 'fear SML's and fighters much?' Must play as slow and tight as
I.
However, I got to looking over the FB, and realized there are similar fleets.
My ESU's tend towards naked, but we're friends with the FSE, so
what do we have to worry, right? ;->=
You'd be surprised how cherished a modified Beijing/B can be. And how
wasted all those other fleets' PDS's can seem when facing an all gun or
defensive-fighter-only ESU gang.
> Note: Musashi BDN missing 2 screens from the SSD. TMF and NPV are
So, Samurai, Musashi, Shogun, and Akagi are the only ones with screens, and
Musashi with two, right?
When you get to making the update, could you see about spliting the SSD's into
two pages? I'm having trouble printing them out to see if I can get some
playtests going. Space between the SSD's would be nice, but getting the images
to printout in whole pieces is a higher priority for moi.
Also, I'm having trouble with the.sxc and.sxd format files. I'm sure someone
will tell me to download some software, but, assuming you have no objections
to me looking at your campaign resources, do you have text and
gif/jpeg/someimagefile files that I can use?
Now, wait for comments from someone capable; I was just filling time so you
didn't feel ignored.;=>=
The_Beast
I'm beginning to think I saw the same fleet workup at several different
places. However, I did notice a Veritech fighter variant that made me want to
puke, but might be just the thing for some otaku...
The_Beast
woah...did we just catch chatter from the IJSF playtest??
I have a IJSF fleet of minis and would LOVE to have a clue as to where they're
going. As written (from the PDF i had last year), i have some issues, but may
just be playing them wrong.
> --- Doug Evans <devans@nebraska.edu> wrote:
Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime!
"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour
Cream!" www.wigu.com, 29 Jan 2003
XT350/DOD#1890
AND don't forget: Serenity releases 30 September!
> Inire wrote:
> woah...did we just catch chatter from the IJSF playtest??
No.
> I have a IJSF fleet of minis and would LOVE to have a
What IJSF designs is it you're using (I don't think I've seen the PDF you're
talking about), and what issues do you have with them?
Regards,
> --- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
Aw, drat. ;-)
> >I have a IJSF fleet of minis and would LOVE to have
The set I found was originally posted on Star-Ranger
for a brief time. I snatched it up, tucked it away and forgot about it. Later,
i got an IJSF fleet and started playing. Im sending you a copy of what I have
offlist so you can see where I'm getting my info.
In a nutshell, I started playing the IJSF in stand-up
fights with NSL and UNSC, using the NSL canon and UNSC
from the playtest stuff that hit Star-Ranger. That was
a disaster: while I might have had a lot of weapons
on board, many of them were biased towards a close-in
engagement style, and with (typically) weak hulls my ships were generally
clouds of chaff by the time those could be brought to bear. Once I started to
use the HDC on the larger ships (using the HDC rulesas written in the PDF, i
started to have a little better luck at at least injuring other ships at
range, but once the engagement was closed I was back to polluting the
spacelanes with random chunks: the NSL, for a classic example, simply last
longer in a given combat, and 1 for 1 will either render my offensive
abilities moot just by attrition or chop my ship into bits by sheer weight of
firepower. Further, the HDC is a relatively
low-damage-potential weapoin for being limited to
every-other turn usage, and the timing of using
it/having any systems usable on board was a huge pain.
Don't even get me started on the UNSC. And the Kra'Vak? I allied with the KV
player as soon as I could just to keep her from killing me before I even
got a shot off. ;-)
So I later got some fighters and tried that, assuming that perhaps the IJSF
model was to stand off and dispense fighters as opposed to being in
fleet-on-fleet combat. So far the results have been
poor, though the convertibility of IJSF fighters on the fly is of great use.
Question midstream: how many sqdrns of fighters are typically fielded? I may
have been using too few.
In summation: when I've played IJSF, by the time they
get in range of opposing 3+beams, they are as good as
dead in 2 turns. The close in weapons are pointless (no ship lives long enough
to use them), and having SMLs with no magazine is like shooting a shot across
the bows: they get attention but do no harm. I replaced the SMLs with PTs and
stripped the submunition packs, replacing them with whatever beams I could buy
with the points or PTs. i have yet to playtest same. will advise.
hope that helps!
-j
Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime!
"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour
Cream!" www.wigu.com, 29 Jan 2003
XT350/DOD#1890
AND don't forget: Serenity releases 30 September!
Most face-to-face games I have played/seen average around 4 squadrons
per 1000 points.
In the old webgames, it was not unusual to see 25 squadrons, although that
seemed to be about the upper limit (in a 10-15000 point game). More
fighters than that tended to be counterproductive due to endurance issues.
Brendan 'Neath Southern Skies
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> Question midstream: how many sqdrns of fighters are
If you're using Roger's version of IJSN and you're asking whether you have
enough fighters, then you don't have enough. If you're feeling limburgery for
having so many fighters on the map, then you probably have enough.
then I probably have not been fielding sufficient numbers. Hmm...is is really
fair to toss out more fighters than i have bays to carry them?
--- "laserlight@quixnet.net" <laserlight@quixnet.net>
wrote:
> >Question midstream: how many sqdrns of fighters are
> then I probably have not been fielding sufficient
No, but that means you're probably not using Roger's version of IJSN. I think
Roger's objective was "when I launch all fighters and missiles, the light from
their drives should allow people on the next planet over to read fine print."
> Doug Evans wrote:
Another site with some IJN stats is Vins' page:
http://www.geocities.com/gzg_ft_ijs/HomePage.html
He's wanted people to playtest them, but I haven't seen him post the URL to
the list here yet.
Mk
> Another site with some IJN stats is Vins' page:
Right, this is the one that had the Veritech, to which I'm a bit allergic. I'd
found it on another site, though I didn't notice the fighter explanation, but
the ships were the same.
Aside from Sir Didymas' and Vin's, do you know of other IJN design locations?
I KNOW I've seen others, but haven't found 'em yet.
Thanks!
The_Beast
> Doug Evans wrote:
I don't. But then I haven't been looking, either. ;-)
Mk
I'm only finding the Veritech-inclusive site, and I
_have_ looked at the archives this time (shocker!). No
joy.
any thoughts/links?
> --- Indy <kochte@stsci.edu> wrote:
> Doug Evans wrote:
Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime!
"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour
Cream!" www.wigu.com, 29 Jan 2003
XT350/DOD#1890
AND don't forget: Serenity releases 30 September!