> Buddy Chamberlain wrote:
It's a fairly slow process...
First, read science fiction books and talk about how good they are. They must
actually be good, otherwise it won't work. I started with Michael Marshall
Smith then worked my way up to David Drake. Do this gradually. Overkill will
destroy any possibility of success.
Play card and board games with her. Lament how simple and boring they are.
Comment on the beauty of a Risk board, but how ugly the plastic pieces look.
"Wouldn't it be cool to play Risk/Axis and Allies/ Monopoly with
attractively painted miniatures"
Do that. Comment on how dull the games are.
Buy a simple miniatures game. Then a more complex one. Be prepared to explain
the rules without her having read them before hand. Always have two armies,
and ask her what sort of colour scheme (at least) one should have. When you go
to buy minis, start off by showing her two (tasteful) ones that you like. Ask
her to pick one.(At this point, don't buy both of them).
Soon, she will go into the store and browse around with you. However, this
doesn't mean she will actually buy anything; you will have to pay for
everything. This is easily tempered by the fact that:
a) She is playing wargames with you, and now knows the difference betweeen a
squad and platoon, and knows what SAW and MLRS means. b) You would have bought
all this stuff anyway, so if she actually paints, buys models, etc, it's a
bonus.
Voila.
I'm now in the process of introducing my wife to RPGs. This is a slightly more
difficult task, because RPGs have traditionally been (in the media, at least)
associated with freaks and
quasi-stable individuals. I'm helped by the fact that one of my
friends wants to play, and he's an engineer, and extraordinarily logical.
See? Simple.
> In a message dated 6/8/99 3:52:54 PM EST, lesack@unixg.ubc.ca writes:
<<
First, read science fiction books and talk about how good they are. They must
actually be good, otherwise it won't work. I started with Michael Marshall
Smith then worked my way up to David Drake. Do this gradually. Overkill will
destroy any possibility of success.
Play card and board games with her. Lament how simple and boring they are.
Comment on the beauty of a Risk board, but how ugly the plastic pieces look.
"Wouldn't it be cool to play Risk/Axis and Allies/ Monopoly with
attractively painted miniatures"
Do that. Comment on how dull the games are.
Buy a simple miniatures game. Then a more complex one. Be prepared to explain
the rules without her having read them before hand. Always have two armies,
and ask her what sort of colour scheme (at least) one should have. When you go
to buy minis, start off by showing her two (tasteful) ones that you like. Ask
her to pick one.(At this point, don't buy both of them).
Soon, she will go into the store and browse around with you. However, this
doesn't mean she will actually buy anything; you will have to pay for
everything. This is easily tempered by the fact that:
a) She is playing wargames with you, and now knows the difference betweeen a
squad and platoon, and knows what SAW and MLRS means. b) You would have bought
all this stuff anyway, so if she actually paints, buys models, etc, it's a
bonus.
Voila.
I'm now in the process of introducing my wife to RPGs. This is a slightly more
difficult task, because RPGs have traditionally been (in the media, at least)
associated with freaks and
quasi-stable individuals. I'm helped by the fact that one of my
friends wants to play, and he's an engineer, and extraordinarily logical.
See? Simple.
Paul >>
I am most impressed. My wife went along with D&D and Rune Quest but draws the
line at anything that has to do with real (play) war. You must be careful
though that she doesn't see these posts and realize you have so skillfully
altered her behavior - she'll get even if she ever knows the truth.
> ScottSaylo@aol.com wrote:
> Buy a simple miniatures game. Then a more complex one. Be
I tried that with Gina (the guys who went to GenCon 96 will remember her). I
tried to teach her Full Thrust and while she understood the combat mechanics
she could never get the grasp of turning. She would usually slow her ships
down until they stopped and just pivot the rest of game. Strangely enough....
she beat me this way each and every time we played.
That was before she decided that men didn't interest her and she dumped me for
the only thing that mattered to her: Her education and her career... yes I'm
still bitter!