An idea for sensors and staelth

2 posts ยท Jun 30 2005 to Jun 30 2005

From: david garnham <garnhamghast@f...>

Date: Thu, 30 Jun 2005 22:11:18 +0200 (CEST)

Subject: An idea for sensors and staelth

Hi, I've been mulling over the sensor lock on thing, and here's some ideas.
Firecons are the computers that take the sensor information and provide firing
resolutions so it's the sensors that are important. I see sensors as being
critical to the ships operation (without them the ship is flying blind) so
they should be core systems. So the ships lock on should be based on the
quality of it's sensors.
So I propose-
Basic sensors. No mass or cost. Standard sensors. 1 mass and x points.
Improved sensors. 3 mass and x X 2 points. Advanced sensors. 5 mass and x X 4
points. Multiple sensors are backup systems, they don't improve the lock on.
Basic have a standard operational range of 12" Standard have a range of 18"
Improved have a range of 24" Advanced have a range of 30" If your intended
target is within this range, your lock on is automatic. If it's outside you
must roll to lock on.
Roll a D6 -
up to 6" over range - 2+ needed.
between 6" to 12" over range - 3+
etc. Over 30" over range, no lock on possible.
Modified by ship size -
x mass or less -1
over y mass +1

For stealth mechanics, how about stealth hull boxes which are like armour
boxes (an incompatible with armour) which are taken off when the ship takes
hull damage, at zero stealth boxes the ships hull is so wrecked that it no
longer absorbs sensors. Stealth boxes could be perhaps = to half no. of hull
boxes rounded down, and twice that in points? ECM modules should be threshold
systems, so if knocked out the ship is unprotected till they're fixed. Any
ideas? Dave

War! What is it good for? Er.....gaming

From: Samuel Penn <sam@b...>

Date: Thu, 30 Jun 2005 21:28:30 +0100

Subject: Re: An idea for sensors and staelth

> On Thursday 30 June 2005 21:11, david garnham wrote:

This would mean you couldn't do a Centauri Covran Scout[1], which is
essentially a capital ship with a couple of small guns and a big sensor array.

Most big ships can afford to stick mass 5 into sensors (and it's the big ships
with long range weapons which would find long range sensors the most useful).
There's no room here for something like the Covran.

[1] http://www.agentsofgaming.com/covran.jpg