From: Beth Fulton <beth.fulton@m...>
Date: Mon, 31 Dec 2001 12:00:22 +1100
Subject: RE: An attempt to return to topic was Re: In A Perfect Game: SG/ DS/RPG's - Experience Vs. Training
G'day, > *Now* to bring this back on topic. (I hope) What does anyone think Well my own personal cut when we were playing some games in this theme was that the unity thing didn't necessarily always happen smoothly, especially in the early days and that the whole thing nearly went belly up for us a few times. e.g. ESU (mind you could quite easily have been any of the major powers, but the ESU player here was having fun being a villainous villain character) using fleet movements as part of anti Xeno-activity to try and get a foot in the door for taking over desired systems. I've also had fun contemplating campaigns/scenarios you could set after the Xeno-war. For instance, thinking back to the comments the other day about "planet/colony/regional governors" having leeway to do as they want as long as they pulled it off you could have a situation where governors used the mayhem/loose communications/increased leeway in the wake of the Xeno-War to exercise more power (ally with each other, create power blocks, have "civil wars") and ultimately one may even come out on top leading to a "revolution" in how things are done for that superpower. (And for any how know their Chinese history, yes these thoughts were inspired by the events leading up to the formation of the first Chinese empire). Cheers