Am I a Republic revisionist? Re: Sci-Fi Crossover after

1 posts ยท Nov 30 2000

From: Eric Foley <stiltman@t...>

Date: Thu, 30 Nov 2000 11:38:24 -0800 (PST)

Subject: Re: Am I a Republic revisionist? Re: Sci-Fi Crossover after

> As for the fighter models, I was commenting on Oerjan's comment that

I think they're just fine as is, myself. The designs in the book are okay
because they have relatively small densities of both fighters and PDS, as
compared to what you _could_ get if you customized your ships.  If
someone
disturbs that balance by custom-designing ships with more fighters, the
other
guy can just as easily re-establish it by customizing their own with
more PDS. If you make it scatterguns, the fighters become outright wastes of
space if you don't also bring a backup weapon to burn the scatterguns off so
that the fighters can actually do something without getting shredded en masse.

Yes, all this means that certain tactics need to be adopted if custom games
are going to increase the fighter densities being used. Yes, it means that you
probably shouldn't split off ships from the main force without fighter cover,
because that's basically telling your opponent that you think you've got too
many ships around and you'd like to get rid of a few at discount rates.
(Actually, splitting any fleet in a manner that your opponent can hit just
part of it at a time without the rest of your ships for support is a pretty
bad idea in general. Fighters just push the envelope a bit on how easy it is
to fall into that trap.) But pound for pound, fighters are not underpriced at
all as compared to their countermeasures, IMO. If you have too many of one and
not enough of the other, someone's going to die horribly, and it goes the same
way in both directions.