From: Eric Foley <stiltman@t...>
Date: Thu, 30 Nov 2000 11:38:24 -0800 (PST)
Subject: Re: Am I a Republic revisionist? Re: Sci-Fi Crossover after
> As for the fighter models, I was commenting on Oerjan's comment that I think they're just fine as is, myself. The designs in the book are okay because they have relatively small densities of both fighters and PDS, as compared to what you _could_ get if you customized your ships. If someone disturbs that balance by custom-designing ships with more fighters, the other guy can just as easily re-establish it by customizing their own with more PDS. If you make it scatterguns, the fighters become outright wastes of space if you don't also bring a backup weapon to burn the scatterguns off so that the fighters can actually do something without getting shredded en masse. Yes, all this means that certain tactics need to be adopted if custom games are going to increase the fighter densities being used. Yes, it means that you probably shouldn't split off ships from the main force without fighter cover, because that's basically telling your opponent that you think you've got too many ships around and you'd like to get rid of a few at discount rates. (Actually, splitting any fleet in a manner that your opponent can hit just part of it at a time without the rest of your ships for support is a pretty bad idea in general. Fighters just push the envelope a bit on how easy it is to fall into that trap.) But pound for pound, fighters are not underpriced at all as compared to their countermeasures, IMO. If you have too many of one and not enough of the other, someone's going to die horribly, and it goes the same way in both directions.