All this talk of p-torps n stuff...(IJN tweaks)

4 posts ยท Mar 20 2005 to Mar 21 2005

From: Inire <inire@y...>

Date: Sat, 19 Mar 2005 23:16:08 -0800 (PST)

Subject: All this talk of p-torps n stuff...(IJN tweaks)

so i went through with the spreadsheet and madified all the IJN stats I have
(using the PDF i got last year or the year previous taht got onto
star-ranger.com (IIRC).

Looking at the stats (And having played the IJN _many
times_ against mixed fleets, but my nemesis being the
NSL), I've decided that having close in weapons is useless: the hulls are all
so relatively weak that by the time battle is engaged in earnest I cannot
sustain fire nor damage.

Of course, I haven't been using fighters wisely, either, but thats another
story. I should note that once the threat of fighters was raised, my main
opponent modded some strikeboats into PDS/AFDC
platforms _just_ to mitigate that threat. :-/

so: given that the hulls are light, the drives are biggish and the weapons
many, i stripped all SMs, submunitions packs and replaced them with available
PTs, filling in on odd #s with the occasional 1-beam
or trading an existing 1-beam into a 2-beam with the
change i had left. Only one ship had a hull block added to keep the numbers
straight, IIRC.

If anyone has any interest, I'll post the designs as set.

if any of the playetesters from that neck of the woods has any interest in
comment or feedback, I'd really love to hear it.

Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime!

"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour
Cream!" www.wigu.com, 29 Jan 2003

XT350/DOD#1890

AND don't forget: Serenity releases 30 September!

From: Laserlight <laserlight@q...>

Date: Sun, 20 Mar 2005 10:33:28 -0500

Subject: Re: All this talk of p-torps n stuff...(IJN tweaks)

> once the threat of fighters was raised, my main

Strike boats are the worst possible platform for ADFC, because they're easily
killed and, since they need to stay with the formation, any extra speed and
maneuverability are wasted. If you have a
fighter-heavy force, send in some ships with B3's to knock off his
ADFCboats first, then let your fighters off the leash.

From: Charles Lee <xarcht@y...>

Date: Sun, 20 Mar 2005 19:28:34 -0800 (PST)

Subject: Re: All this talk of p-torps n stuff...(IJN tweaks)

You want long range hitting power? Want it heavy damage or force threshold
checks? Try Uncle Abibe's MT MIssles. Launch at 60 MUs and hit at 36 MUs.
Seven hull hits with explosive war head and needle beam
options availible too.   ;-)

Inire <inire@yahoo.com> wrote:so i went through with the spreadsheet and
madified all the IJN stats I have (using the PDF i got last year or the year
previous taht got onto
star-ranger.com (IIRC).

Looking at the stats (And having played the IJN _many
times_ against mixed fleets, but my nemesis being the
NSL), I've decided that having close in weapons is useless: the hulls are all
so relatively weak that by the time battle is engaged in earnest I cannot
sustain fire nor damage.

Of course, I haven't been using fighters wisely, either, but thats another
story. I should note that once the threat of fighters was raised, my main
opponent modded some strikeboats into PDS/AFDC
platforms _just_ to mitigate that threat. :-/

so: given that the hulls are light, the drives are biggish and the weapons
many, i stripped all SMs, submunitions packs and replaced them with available
PTs, filling in on odd #s with the occasional 1-beam
or trading an existing 1-beam into a 2-beam with the
change i had left. Only one ship had a hull block added to keep the numbers
straight, IIRC.

If anyone has any interest, I'll post the designs as set.

if any of the playetesters from that neck of the woods has any interest in
comment or feedback, I'd really love to hear it.

Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime!

"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour
Cream!" www.wigu.com, 29 Jan 2003

XT350/DOD#1890

AND don't forget: Serenity releases 30 September!

From: Inire <inire@y...>

Date: Sun, 20 Mar 2005 22:44:14 -0800 (PST)

Subject: Re: All this talk of p-torps n stuff...(IJN tweaks)

i'd really like to dispense with the missile systems altogether for my ships:
there are ample countermeasures and once the missile is gone, good or
bad, it is gone forever. :-/

so at least p-torps are 'always on'.

> --- Charles Lee <xarcht@yahoo.com> wrote:

> You want long range hitting power? Want it heavy

Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime!

"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour
Cream!" www.wigu.com, 29 Jan 2003

XT350/DOD#1890

AND don't forget: Serenity releases 30 September!