Air Superiority Boardgame (OT)

2 posts ยท Dec 6 1999 to Dec 15 1999

From: Phillip Atcliffe <Phillip.Atcliffe@u...>

Date: Mon, 6 Dec 1999 09:14:35 -0500 (EST)

Subject: Re: Air Superiority Boardgame (OT)

On Sun, 05 Dec 1999 06:35:15 -0500 Jon Davis <DavisJE@nycap.rr.com>
wrote:

> DracSpy@aol.com wrote:

> It was published by Game Designers Workshop, the same folk who

But _not_ unavailable, I think. The designer (J.D. Webster) bought the
remaining stock of AirSup and the AtG module Air Strike as part of getting the
rights back from GDW, and sells them (boxless) from home. I can check and pass
on more details if Steven or anyone else is interested.

The game itself evolved into the "The Speed of Heat", a
1940's-to-Vietnam-era game published by Clash of Arms Games. JD keeps
telling us that "Standing Guard", a module covering European aircraft,
is coming, but no-one knows when. CoA also have two WW2 games designed
by JD which use a similar flight model.

Phil

From: Michael Llaneza <maserati@e...>

Date: Tue, 14 Dec 1999 22:07:11 -0800

Subject: Re: Air Superiority Boardgame (OT)

Yup, and I'm hoping CoA brings out a Pacific War module to round things out.

More on topic, I think those rules would be an excellent starting point for a
ruleset starring grav tanks. I always thought Centurion fell flat, and DSII
and Striker (both versions of Striker, and DSII
and S-II are eerily similar, necessarily since they share design
objectives and some philosophies) almost get there.

The big advantage of JD Webster's games is the scale. AirSup and
AirStrike have 1/3 nautical mile hexes and 15 second turns (1
hex/turn = 100knots airspeed). In Striker II, the biggest plasma gun
has an effective range of 4km, or 12 hexes. It's dangerous out to 24. That's a
comfortable scale when a tank flying at 500 knots is moving 5 hexes. Terrain
becomes very important (I've got a USGS map of Sonoma County, CA set aside for
grav tanks). You probably wind up playing hide and seek, running RPV recon
drones out, and maneuvering for a kill.

I think there's a fun game in there somewhere. Once I get around to making
some unit cards and something resembling rules, I'll post 'em.

> At 9:14 AM -0500 12/6/99, Phillip Atcliffe wrote: