From: Peggy & Jeff Shoffner <pshoffner@e...>
Date: Thu, 10 Jul 1997 02:34:19 -0400
Subject: Re: AI's in full thrust
> If you have such intelligent computers,....Nanites would be spread Hmmm, sounds more like the Sa'vasku to me.....
From: Peggy & Jeff Shoffner <pshoffner@e...>
Date: Thu, 10 Jul 1997 02:34:19 -0400
Subject: Re: AI's in full thrust
> If you have such intelligent computers,....Nanites would be spread Hmmm, sounds more like the Sa'vasku to me.....
From: Ryan Gill <rmgill@m...>
Date: Sun, 13 Jul 1997 18:20:17 -0400
Subject: AI's in full thrust
Really smart AI's would probably still take up a considerable amount of space. As far a judgement and AI's on capital and smaller ships. One generally wants crewmen/seamen on hand for damage controls, maintanance and such. The current trend with modern naval vessels is Big systems that are smart, but manual controls for contingencies. Smaller vessels have more automation and single civil style systems ( single prop shafts, etc...) and reduced weapons fits. They are very easy to mission kill as a result. The Sulaco would have been in deep trouble had she suffered any major damage in a naval engagement. The colonial marines also failed in their mission because of a reliance on computers. Big capital ships still have a large complement of sailers/officers to handle duties and tasks. You want experienced commanders in the CICs on those naval vessels handling the delacate situations, not computers. As far as fighters go, Jamming and countermeasures can work surprisingly well on smart weapons. Even brilliant weapons will have trouble with some of the newer countermeasures. Having a human operator to fudge the pickle onto where he thinks the target is can really help in sticky situations. Don't forget, they had AI's in Star Wars. All the droids and computers. Every Fighter had an AI (ok the x wings). The R2 units. Some computers were more single funct, others were more multi-purpose. One book to look for is a large hardback called Great Space Battles. Thats got FT written all over it. Interceptor carriers, small escorts, capital ships, etc. The story goes that Earth's space navy has developed a dependance on automated systems with AI's at their core. Earth gets into a war with a pair of planets in the Laguna System after a colony ship is attacked and destroyed. The fleet sent to investigate gets their butts handed to them by a smaller force. The Lagunans have a jamming system that disables the AIs thus crippling the Earth Fleet. Earth is forced to pull older ships from mothball that have simpler computers that are immune to the jamming and that have humans at their core/controls. AI's can also backfire. 2001 and The Moon is a Harsh Mistress are both good examples. Every one knows why HAL had problems. He was given conflicting orders. To lie and not to lie. So he killed F. Poole, Kowalski, and the two other scientist. End result, mission failure. The the Moon... the commo/control net for the Lunar Penal Colony reaches sentience and sides with the rebels. So in summary, why not allow AI's but.. If I were to build a ship I would not forget the important human factor. You gotta have humans there to fix the bugs, fix the damage and to show finesse and intuition when the AI's are unrealiable. They should be used to reduce the workload of the humans and assist where ever possible. Replacing humans entirely would be a disaster waiting to happen. (Aliens, 2001, Alien, Great Space Battles)
From: kx.henderson@q... (Kelvin)
Date: Sun, 13 Jul 1997 23:34:58 -0400
Subject: Re: AI's in full thrust
> You want experienced commanders in the CICs on While all of this is nice speculation, I am of the opinion that future super-computers won't be pure technology, but a blend of technology and genetically engineered organic components. As was said in an earlier post, neurones can process an insane volume of signals. With this sort of processing power ready-made, why bother to construct a mechanical equivalent? Its too costly while nowadays, it is possible to genetically engineer and culture cells for a fraction of the cost of building a complex computer chip. Plus the cells are self-replicating with built-in repair mechanisms. I forsee in the future computers that use such tailored organic material to form part of the processor. At least at the level of Star-Trek: Voyager with its "Bio-memetic gel packs" that form part of the computer processors. Possibly something even more integrated. The scary thing is that such work is happening NOW.
From: schoyt@f...
Date: Sun, 13 Jul 1997 23:46:49 -0400
Subject: Re: AI's in full thrust
First, to the individual who asked about novel length Bolo books: "Bolo Brigade" by William H. Keith, Jr. A good book - I'd recommend it. > Really smart AI's would probably still take up a considerable amount Huh? We've gone from room sized computers to desktops and the theoretical limit on miniaturization of a mechanically operated computer is using individual electrons to activate a binary switch. Even a system with huge computational requirements could be very compact at that scale. > As far a judgement and AI's on capital and smaller ships. One If you have such intelligent computers, they will know exactly what is wrong much faster than a human technician, who will be using a diagnostic computer anyway. Besides, repairing space battle damage ain't like getting some lumber to shore up the bulkhead after a hull breach. Nanites would be spread throughout the ship, and outer hull damage would be repaired almost like human skin, with a scab forming and the hull rebuilt underneath by the host of molecular sized damage control parties. Same for internal systems, directed by damage control computers with instaneous access to complete schematics of every aspect of the vessel. Damage control computers would have reserve nanites with a sole function of repairing damage control computers - no response from the damage control computer sends the nanites looking to repair the computer, which then can direct the rest of the DCNs (damage control nanites) throughout the rest of the ship. Instant redundancy. As long as damage doesn't occur more rapidly than the DCNs can act, the ship can at least beat a retreat to repair itself at leisure. This also assumes a good supply of building material on board also. > You want experienced commanders in the CICs on I agree. The onboard AI doesn't have to be completely sentinent, just intelligent enough to assist a human commander (possibly bio-engineered to withstand greater g-forces or to have direct interface via his brain to the computer to cut down reponse time), who can control the ship, albeit in a extremely reduced manner, in case the computer goes HAL9000. Interactions with the commander might be as such, occuring directly from neural interface, taking only a few seconds: AI: "Alert. Emissions consistent with Enemy vessels detected at 2 light minutes. IFF reponse also negative. Projected course indicated. Intentions indicate direct assault on Friendly orbital facility." HUMAN: "Concur. Display least time intercept course." <schematic displayed on retina> "Display other Friendly units that can assist intercept." <displayed> AI: "Graphic takes into account communication lag time to signal our intercept intent." HUMAN: "Designate as Plan Alpha. Transmit to Friendly units and execute." AI: "Recommend following change to course to take advantage of other Friendly units weapons capabilites." <retina display> HUMAN: "Concur. Execute Alpha revised." AI: "Transmission sent, executing course corrections. Additional engagement parameters, Commander?" HUMAN: "None. Automatic engagement at optimum weapons range." AI: "Do you require notification before commencement of fire?" HUMAN: "Negative. Status reports only. Standard command overrides apply." AI: "Of course, Commander." The human acts only in a supervisory/planning capacity while the AI provides instant data for decisions, recommendations and simulations as required. All actual fire control solutions, plotting data, and course corrections are all handled automatically by the AI. The modern day Aegis system works much the same, so why wouldn't we have more sophisticated computers in the future handling even more? > As far as fighters go, Jamming and countermeasures can work Countermeasures also DON'T work surprisingly well on brilliant weapons. They can remember a ship or radar site' location after being disrupted by chaff. They can be taught to ignore flares. And this is 1997. With the computational power that will be available in 2197, you can get a pretty sophisticated brain in a weapons package. If we applied this "human operator" logic to modern naval warfare, we would still be firing broadsides from cannon because the enemy MIGHT spoof our missiles. You don't see fighters flying escort on cruise missiles to make sure they get to their target, do you? The only reason we don't use more autonomous weapons today is that we're not willing to spend the money to full automate everything and that we still have improvements to make before we fully trust an automated system. Some things will have to be computer controlled because humans are too slow, like the Vulcan/Phalanx CIWS, for example - no rows of 40mm pom-poms lining the sides of modern naval vessels. If you want to see the way naval design is going, look up the Arsenal Ship currently being discussed by the Navy. Heavily automated with a minimum crew and lots o' weapons. Many of the discussions here are being hashed out by a more august body of thinkers than ourselves. > (Aliens, 2001, Alien, Great Space Battles) These are science FICTION, not some scientific study. It's not as if mistakes won't happen if humans are in charge. Friendly fire and mission failure happens all the time with human commanders. Just because an AI might fail is no reason not to use them - we'd all be in trouble if that criteria applied in life. Sean
From: Donald Hosford <hosford.donald@a...>
Date: Mon, 14 Jul 1997 01:13:50 -0400
Subject: Re: AI's in full thrust
> Ryan Montieth Gill wrote: Thats > got FT written all over it. Interceptor carriers, small escorts, The > the Moon... the commo/control net for the Lunar Penal Colony reaches I was watching "beyond 2000" on television the other day. They had an artical about these group of researchers attempting to put a single neuron (as software) into a computer. The program required an entire supercomputer just to process that one neuron! And the supercomputer could barely keep up! That one neuron was processing 150,000 inputs from other neurons. The average human brain has about 6000 neurons... I think this means that AIs at human-level intellegence is a ways off... This does not write off Lt Commander Data or the Bolos, ect. It just shows how much computing power it takes to make their intellegence possible! COOL! 8-)
From: Ryan Gill <rmgill@m...>
Date: Mon, 14 Jul 1997 03:41:29 -0400
Subject: Re: AI's in full thrust
> On Sun, 13 Jul 1997 schoyt@fuse.net wrote: > Huh? We've gone from room sized computers to desktops and the Military systems are always larger than civil models, more robust too. Sure the actual processor is pretty damn small, but what about all of the io. Moderd Super Computers are still big because of the need for the io systems. > If you have such intelligent computers, they will know exactly what is Sure Nanites are great, but Where do they get their raw materials? There is more to damage control than sealing bulkheads. Equipment/material has to be strapped back down, fires put out, damage assessed, Systems reset. The assumption about the nanites is something that has yet to be mentioed in the ft universe. In DS there is still a preponderance of humans. > The human acts only in a supervisory/planning capacity while the AI This does work well now, except when the computer doesn't have all of the correct codes programmed in and both the command crew and the computer make an error. Case in point, the airliner over the gulf that was splashed. > They can remember a ship or radar site' location after being disrupted With > the computational power that will be available in 2197, you can get a You No we are using ai systems to counter ai systems. You have a mach plus anti -ship missile, I have an AEW aircraft and mach 2+ anti missile weapons. EW, AEW, ECM, and ECCM are all different views of the same science. > up the Arsenal Ship currently being discussed by the Navy. Heavily The big problem with the arseal ship concept is it cant take care of it self and that the USN doesn't have enough $$ to load all the ships in inventory out with a full compliment of missiles, let alone lo0ad up the Arsenal ship. > These are science FICTION, not some scientific study. It's not as if The game is science fiction. The whole principle of FTL travel is impossible with modern Physical Laws. > mistakes won't happen if humans are in charge. Friendly fire and Ahh, I didn't say they weren't necessary, just they weren't replacements for humies at the controls. Current Future Force doctrine hopes for deployable remote missile launchers both on sea and on land. They would be smart and self defending. More remote fighting and recce would be done, but the finesse of humans is still a big factor. Computers are only as smart as the folks that make them. <My big question is where are all the admirals and generals with programing/engineering expertise going to come from.... ;-) >
From: Rutherford, Michael <MRutherf@n...>
Date: Mon, 14 Jul 1997 05:07:00 -0400
Subject: Re: AI's in full thrust
"Two Faces Of Tomorrow" by J.P.Hogan is an excellent book with a lot relevance to this discussion. 1) Not quite intelligent enough computers and the problems arising from them. 2) Advanced self-repair logic. 3) Learning computers. 4) Self-aware computers. 5) What could happen if you combine 2, 3 and 4 above :-) Read it, its very good.
From: Allan Goodall <agoodall@a...>
Date: Mon, 14 Jul 1997 22:28:25 -0400
Subject: Re: AI's in full thrust
> At 06:20 PM 7/13/97 -0400, Ryan wrote: Actually, the colonial marines failed because of bad leadership. They were sent into terrain of the enemy's choosing that favoured the enemy, while being hampered by the prevention of them using their most powerful weapons. Also, they had no real understanding of what they were up against. Sun Tzu couldn't have scripted the movie better. > As far as fighters go, Jamming and countermeasures can work You're basing future technology on what is available today. Two hundred years in the future, you'll have a computer that can "fudge the pickle" and do it faster than a human, without all that nasty "fearing for his life" stuff. > Don't forget, they had AI's in Star Wars. All the droids and computers. Well, Star Wars is hardly a model of accurate technological progression. > Replacing humans entirely would be a Well, it was a disaster waiting to happen in a number of fiction treatments, mainly because "man against machine" is a potent form of conflict in the modern world. I can cite you sources where replacing humans entirely was the BEST thing humans could do.
From: Phillip E. Pournelle <pepourne@n...>
Date: Tue, 15 Jul 1997 10:05:34 -0400
Subject: Re: AI's in full thrust
> At 03:20 PM 7/15/97 +0100, you wrote: Stem cells do, which is why fetal tissues are used for a number of nervous tissue repair work. This gets scary very quickly...
From: simon <simon@s...>
Date: Tue, 15 Jul 1997 10:20:16 -0400
Subject: Re: AI's in full thrust
> Plus the cells are self-replicating with built-in repair mechanisms. Sorry, but nerve cells do neither. S
From: kx.henderson@q... (Kelvin)
Date: Tue, 15 Jul 1997 18:45:48 -0400
Subject: Re: AI's in full thrust
> Plus the cells are self-replicating with built-in repair mechanisms. Actually that's all dependant on the age and type of neuron involved. Genetic Engineers here are working on self-replicating grey matter and have had some interesting results. The researchers I've chatted to say that engineered grey matter could be a reality in about 5 years or so. A breakthrough for spinal injury victims! For those of you who don't know "grey matter" a term used for the neurons that make up the central nervous system.
From: Samuel Penn <sam@b...>
Date: Wed, 16 Jul 1997 16:38:41 -0400
Subject: Re: AI's in full thrust
In message <Pine.GSO.3.95.970713174924.28087C-100000@larry.cc.emory.edu> > Ryan Montieth Gill <labrg@emory.edu> wrote: > The Sulaco would have been in deep trouble had she suffered any major The marines failed because they didn't understand the threat they were facing. If they'd been equipped with WWII equipment, they probably would have died even quicker. And remember, it was due to the actions of a computer (Bishop), that some of them made it out alive.
From: Samuel Penn <sam@b...>
Date: Wed, 16 Jul 1997 16:46:21 -0400
Subject: Re: AI's in full thrust
In message <33C9B58E.4945@acd.net> > Donald Hosford <Hosford.donald@acd.net> wrote: > I was watching "beyond 2000" on television the other day. They had an I don't see why. From a purely functional point of view, all a neuron does is switch itself on if the sum of all the inputs is greater than a certain amount, where each input has its own weighting factor (that's more of a description of a neuron in a neural net actually, but functionally the two are similar). If they want to model all the chemical and electrical processes going on, then it could get _very_ complicated, but it's not necessary. > That one neuron was processing 150,000 inputs It's somewhat nearer 10 billion. And each has about 1,000 connections. From what I remember from my AI course at any rate... > shows how much computing power it takes to make their intellegence Knowing modern computers, probably rather hot actually:)
From: Ryan Gill <rmgill@m...>
Date: Thu, 17 Jul 1997 14:04:51 -0400
Subject: Re: AI's in full thrust
> On Wed, 16 Jul 1997, Samuel Penn wrote: > In message I was speaking more along the lines that the extraction was difficult because their was no command crew in orbit. Relying on a series of auto mated procesess can get you in trouble when murphy strikes. When the APC got zapped, they were in deep already. Having a bunch of guys upstairs to say, you know, we just monitored a largish explosion and the surface and now we can raise the assault lander or APC. Why don't we send the other Assault lander down for a looksie. Entire reliance upon a computer and few contigency actions can hurt. The crew could have been extracted and then bombarded the facility from Orbit. Also a big mistake was no tactical reserve!!!
From: Craig <craig@c...>
Date: Fri, 18 Jul 1997 17:21:01 -0400
Subject: Re: AI's in full thrust
> Military systems are always larger than civil models, more robust too. Actually modern supercomputers are so big because of the cooling systems and as the excess heat can be radiated to the very useful and convenient sinkhole of deep space. Combat within a few AUs of a star would require steps to ensure cooling fins being used are those in the ships shadow or you are likely to find your AI is now a lump of useless slag (well if you're lucky it may have a use - armour , kinetic ammunition, or reaction mass!). Actually this introduces the ideas of deep space patrol craft which would be highly automated and carry much higher numbers of batteries of higher output but would be very limited in inner system combat as they couln't get rid of excess heat quickly enough. Inner system defence and planetary assault ships OTOH have larger refrigeration systems to cool down the weapons and AIs. The AIs would be smaller and less sophisticated to reduce heat generation and thus require larger human (or KV or any other race for that matter) crews who require support facilities such as quarters, galley, supplies, heads and the like further reducing system capacity. This could be simulated by requiring all systems to have an equal mass of support/ cooling present if they are to be used in inner systems. If this is not done (e.g. if a deep space craft was to operate in the inner system) every time a system is used it must make a threshold check or vital circuits are destroyed by excessive heat build up. Drives can be operated only up to half normal ratings without making checks ( FTL drives will automatically fail threshold checks in inner systems before transfer can be achieved)
From: John Skelly <canjns@c...>
Date: Fri, 18 Jul 1997 18:53:27 -0400
Subject: Re: AI's in full thrust
> Craig Mitchell wrote: > >Military systems are always larger than civil models, more robust I like your image of big fins on starships. Sorta like old 60's cars with big fins. Yes supercomputers do run hot but noware near the heat that say a fission or fusion reactor would produce. The majority of the size of mainframes/super/mini's is attributed to the i/o equipment. I know what you are refering to though, that supercomputer that had liquid nitrogen running through it to keep the cpu cool, or something like that. This isn't the only way of doing it, I think the new SUN system uses a whole bunch of "regular" CPU's working togethor to acomplish the same goal. If you, or anyone else, have any sites on supercomputers ad mainframes I'd appreciate it. Thanks
From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 21 Jul 1997 08:41:27 -0400
Subject: Re: AI's in full thrust
> John Skelly writes: @:) I think the new SUN system uses a whole bunch of "regular" CPU's @:) working togethor to acomplish the same goal. @:) @:) If you, or anyone else, have any sites on supercomputers ad mainframes @:) I'd appreciate it. Well I'm not a hardware person but I can read www.sun.com/servers/hpc as well as anyone else. That's the page that discusses some of the high-end parallel supercomputers that Sun makes. The biggest one has 64 250-MHz UltraSPARC processors in it, which is a lot. I have one 100 MHz UltraSPARC on my desk and it's pretty impressive. Anyway that machine comes with 64 gig of memory (not hard drive space, _memory_) and can handle 20 terabytes of disk space. These numbers are all very large and the price tag is too (I've heard rumors of around $1M per) but the main thing is that it's built largely out of off-the-shelf parts. This is probably the kind of thing you can expect for the future: systems becoming more and more parallel and distributing their computations over more and more processors. Hmmm... there might be some interesting rules in this. Imagine a computer-controlled spaceship that takes damage. With every hull hit (we can imagine), processing subsystems are destroyed. Now the computer has lots of these, so a few aren't a big deal, but as more and more hits are taken, the machine gradually loses its ability to control the ship. Perhaps targeting is effected, or weapons strength. There might also be the possibility that some kind of controller node is hit (maybe only on a threshold) so that some function is completely, but only temporarily, lost. This might be a good way to insert AI (not that again!) driven ships. Make them superintelligent and superfast, so that they normally get bonuses to hit, but make them subject to temporary shutdowns and gradual degradation in performance.