From: Doug Evans <devans@n...>
Date: Wed, 21 Dec 2005 13:58:47 -0600
Subject: [ahem] Wormhole Campaign Rules Re: [GZG] Re: Gzg-l Digest, Vol 7, Issue 23
Apologies for previous unspecific subject. One other comment comes to mind, aside for second apology for not putting it in previous note: *** Why "exhausted"? Sounds like not finding somebody is a bad thing. How about using the unpopulated chain as a place to start new colonies, expand out your empire, build new ships using new (untapped) resources, etc.? *** Colony startup is often assumed to take a LONG time, so assume colonies, but they aren't useful in campaign terms? Me, I like putting colonies in, and nascent civs as well. The_Beast