[ahem] Wormhole Campaign Rules Re: [GZG] Re: Gzg-l Digest, Vol 7, Issue 23

1 posts ยท Dec 21 2005

From: Doug Evans <devans@n...>

Date: Wed, 21 Dec 2005 13:58:47 -0600

Subject: [ahem] Wormhole Campaign Rules Re: [GZG] Re: Gzg-l Digest, Vol 7, Issue 23

Apologies for previous unspecific subject.

One other comment comes to mind, aside for second apology for not putting it
in previous note:

***
Why "exhausted"? Sounds like not finding somebody is a bad thing. How about
using the unpopulated chain as a place to start new colonies, expand out your
empire, build new ships using new (untapped) resources, etc.?
***

Colony startup is often assumed to take a LONG time, so assume colonies, but
they aren't useful in campaign terms?

Me, I like putting colonies in, and nascent civs as well.

The_Beast