Adding PDS and automated vehicle defenses to SG2.

9 posts ยท Sep 24 1999 to Sep 27 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 24 Sep 1999 12:00:30 -0400

Subject: Adding PDS and automated vehicle defenses to SG2.

Anyone have any rules written for this?

I notice vehicles in SG2 have little "life" - GMS kill them horribly.
They have no active defense (unless they are EW equipped) and must rely solely
on ECM. No interceptor missiles, no PDS batteries firing GACs or HELs to take
out incoming missiles (or PDFC linked to existing
multi-role weapons), no claymore-charges firing into the inbound
missile, no reactive armour....

And the other one is the Vehicular Defence Charge (or APDC or
whatever) - side mounted claymores triggered by infantry moving within
x" of the vehicle.

So? Ideas?

And what do people generally consider a satchel charge? 2d8* impact, placed by
1 action beside a vehicle?

From: UsClintons@a...

Date: Fri, 24 Sep 1999 14:11:33 EDT

Subject: Re: Adding PDS and automated vehicle defenses to SG2.

I have toyed with the idea of adding PDS but I am not sure they would be cost
effetive and size effective. The targeting systems, ammo
supply/energy consumptoin (due to high ROF) would make them prohibitive
on all but the largest AFVs. And even then I think you would prob. get more
bank for your buck by getting more armor instead. Just my opinion
mind you :-)

As for:
> And the other one is the Vehicular Defence Charge

I am of the firm opinion that these would be impractical. Any ground rock,
tree or other object that the AFV moved near would likely set them off if they
were automatic.

If they were not automatic you might as well just mount a AGL on the vehicle.
Again, just my 2 cents.

From: Aron_Clark@d...

Date: Fri, 24 Sep 1999 11:53:02 -0700

Subject: Re: Adding PDS and automated vehicle defenses to SG2.

I know that DSII uses PDS style system (it's probably even called that, but I
haven't got my rule book handy) and Anti Personel Charges. Perhaps you could
take a comparison from there. I'm sure that the sci fi tech could come up with
ways around terrian features triggering such an Anti Personel Charge, perhaps
heat signature or sophsiticated target id. Who knows.

UsClintons@aol.com on 09/24/99 11:11:33 AM

Please respond to gzg-l@CSUA.Berkeley.EDU

To:   Thomas Barclay <Thomas.Barclay@sofkin.ca>, gzg-l@CSUA.Berkeley.EDU
cc:    (bcc: Aron Clark/AM/Avid)
Subject:  Re: Adding PDS and automated vehicle defenses to SG2.

I have toyed with the idea of adding PDS but I am not sure they would be cost
effetive and size effective.  The targeting systems, ammo supply/energy
consumptoin (due to high ROF) would make them prohibitive on all but the
largest AFVs. And even then I think you would prob. get more bank for your
buck by
getting more armor instead.  Just my opinion mind you :-)

As for:
> And the other one is the Vehicular Defence Charge

I am of the firm opinion that these would be impractical. Any ground rock,
tree or other object that the AFV moved near would likely set them off if they
were automatic.

If they were not automatic you might as well just mount a AGL on the vehicle.
Again, just my 2 cents.

From: UsClintons@a...

Date: Fri, 24 Sep 1999 15:19:42 EDT

Subject: Re: Adding PDS and automated vehicle defenses to SG2.

> I'm sure that the sci fi tech could come up with

I'll buy that. As long as it has a fair chance of the system failing. By that
I mean not firing when it should. Otherwise I would think it would be VERY
expensive. If not expensive then I must ask way you don't put this type of
sensor tech on every main gun and weapon systme you have!

Also, if they can design heat tracking or doppler radar then any good tech
officer would be able to equip his men with an equiv. counter measures (heat
sheilds, etc.)

I am of the opinion that it is generally much easier to counter this type of
thing than it is for the sensor to spot them in the first place. Not to
mention much cheaper.

SC

From: Andrew Martin <Al.Bri@x...>

Date: Sat, 25 Sep 1999 10:49:52 +1200

Subject: Re: Adding PDS and automated vehicle defenses to SG2.

> Aron Clark wrote:

Yes. They're called PDS.

> ...and Anti Personel Charges.

        APFC - Anti-Personnel Fragmentation Charges, IIRC.

From: bbrush@r...

Date: Sat, 25 Sep 1999 01:11:16 -0500

Subject: Re: Adding PDS and automated vehicle defenses to SG2.

Maybe so, but since they are obviously in use (in DSII), we can relieve
ourselves of the burden of justifying them and worrying about the practicality
of implementation.  Isn't Jon a nice guy to take care of that?  :-)

Bill

> And the other one is the Vehicular Defence Charge

I am of the firm opinion that these would be impractical. Any ground rock,
tree or other object that the AFV moved near would likely set them off if they
were automatic.

If they were not automatic you might as well just mount a AGL on the vehicle.
Again, just my 2 cents.

From: Brian Burger <yh728@v...>

Date: Sat, 25 Sep 1999 00:42:36 -0700 (PDT)

Subject: Re: Adding PDS and automated vehicle defenses to SG2.

For APFC in SG2, we use the CMD rules. Basically, any enemy infantry with 5"
(I think) get attacked witha d8. The d8 is also used as a Secondary die vs
incoming IAVR shots. I figure sensor suites will get better and better, so I
can't be bothered fiddling with 'did that rock trigger your APFC?'. (or with
exact # of charges per side. I just figure 'lots', and that it'll probably
only be used once or twice per SG2 game anyway.)

There was a long thread on this ages ago, I remember. I can't recall
specifics, but prowling Jerry's archives might pull something up. I'll have a
look tomorrow night, if someone doesn't beat me to it.

As for PDS, I'd say treat it as a RSAW or SAW if you remove it from the
PDS roll and fire it regularly. It could also be HEL/1, I guess. Lasers
seem the obvious way to smack incoming missles. Vs missles, use the DS2 PDS
die type, according to system quality.

Reactive armour in SG2 - don't know. Extra d8 or something to defend
against GMS, plus a d6 attack on ALL targets within 2"? Here's an idea -
one of the list's propeller head math nuts please work out exactly how much
(as%) having reactive armour in ds2 reduces GMS damage. Then work back into
SG2, and figure out which dice would give roughly the same
%...
I know people have done damage breakdowns (statistics stuff) for DS2 -
anyone done similar for SG2 and want to combine the two? (I wouldn't even know
where to start, honestly...) d8 sounds 'right', though.

From: Andrew Martin <Al.Bri@x...>

Date: Sat, 25 Sep 1999 22:15:01 +1200

Subject: Re: Adding PDS and automated vehicle defenses to SG2.

> Brian wrote:
for DS2 - anyone done similar for SG2 and want to combine the two? (I
wouldn't even know where to start, honestly...) d8 sounds 'right', though.

Here's the DSII effectiveness for IAVR, GMS & SLAM:

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 27 Sep 1999 10:07:53 +1000

Subject: RE: Adding PDS and automated vehicle defenses to SG2.

Personnally, for reactive & ablative armour in SG, I usually just shift the
armour up 1 type against the appropriate weapons (+1 armour vs Laser for
ablative, +1 armour vs GMS/IAVR for reactive).

'Neath SOuthern Skies

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