ADB's new web policies.......

1 posts ยท Sep 16 1999

From: Charles N. Choukalos <chuckc@b...>

Date: Thu, 16 Sep 1999 10:52:09 -0400

Subject: re: ADB's new web policies.......

Uh.......

dude who cares........ now you can play Star Fleet Command (Interplay) and
never give a rats arse about ADB... other then Interplay will get to

talk to them at some point and make Star Fleet Command II to allow us to

terrorize our buds in some serious SFB stype blasting (SFB = Star Fleet
Battles... ADB's star ship combat game... really cool... but far too much
rules lawyering to deal with... Usually you had to play a lot just to get
to the point where you knew the rules/ships well enough that you could
get into the tactics of it.... at that point unless your opponents were at the
same level... it became.... " What you can do that with Tractors,

or ECM or shuttles... ect...... Eventually the battle degrades down to I'll
take the Fed FFG and I'll fight your D7C.... oh sorry you didn't ever score
any internals on my FFG and I blew you up... hum?) Anyway..... I'm babling
aimlessly........ [ basically I played a lot o'SFB, but never had any
experienced players.... then after you'd spent hours trying to teach them the
rules, you'd play 1 or 2 and they'd get discouraged and quit it.... not to
mention all the time it took to play
out a simple 1-1 battle....!!! ]

Okay......... Back to DD's and stuff...........
Someone was babling about DD (torpedo) and not DDE style.........   I've

actually found that my favorite DD's are the NSL ( tough enough that the

Cap's have to burn quite a bit o'fire power to mission kill one.... and

they can hurt the caps fairly bad if they get in close...). I have tried the
following...

DD mass 30 cost 100
thr-6, ftl, avg hull(9 hits)
weapons(9 mass):

load 1:   1 firecon
          2 P-Torps(f)

load 2:   1 firecon
          1 pds
          1 Class-3 beam(f) or P-torp(f)
          1 Class-2 beam(360)

load 3:   1 firecon
          1 pds
          3 class-1 beam
          1 SMR

load 4:   1 firecon
          2 class-1 beam
          3 MT missles

load 5:   1 firecon
          2 class-1 beams
6 subpak's (F)

load 6:   1 firecon
          1 pds
          1 class-3 beam(f fs fp)
          1 class-1 beam

STD NAC package...........

After playing around with these variations I found that:

load 1 was pretty cool....... but really did less damage then most setups
because it spent a lot o'time manuvering but not in weapon arc of its torps.

load 5,4,3 work on the fire all you got once then run like blazes... These
boats only work well if they're a couple of them. I found that because of the
way the PDS rules work now... that load 4 is pretty ineffective, but ties up
PDS... load 3 is okay, and load 5 never can get

really close to get the most out of the subpak's.

Load's 2 and 6 were a way to try to get more range/punch on the
destroyer... but in most of my games they never really seemed to be as
effective or do as much as....

The Standard Destroyer Load... it has a capablility of over time putting out
more damage then most of the other designs..... However..... I really think
that the NSL DD is the best... my reasons for this are that the players I play
against will usually try to get the 1st or 2nd thresholds on small ships at
range or asap... usually because they mission kill the ship ( kill the FC, or
the big guns on it ect....) the

Standard NAC DD is 3 hits to do this! ( 5 for 2nd threshold) not much...... I
think the NSL DD discourages this by upping the ante to 6 for the first ( 3pts
armor), and 8 for the 2nd. That's usual CL or PC type fire needed...... Just
some thoughts.

Chuck