From: Darryl Hills <dhills@w...>
Date: Wed, 27 Nov 1996 05:03:05 -0500
Subject: ADAF's
Hi, If Ship A has performed it's action for the turn and a fighter group attacks Ship B, can Ship A use it's ADAF's to engage that fighter group?
From: Darryl Hills <dhills@w...>
Date: Wed, 27 Nov 1996 05:03:05 -0500
Subject: ADAF's
Hi, If Ship A has performed it's action for the turn and a fighter group attacks Ship B, can Ship A use it's ADAF's to engage that fighter group?
From: PsyWraith@a...
Date: Wed, 27 Nov 1996 08:04:11 -0500
Subject: Re: ADAF's
In a message dated 96-11-27 07:02:14 EST, you write: << Hi, If Ship A has performed it's action for the turn and a fighter group attacks Ship B, can Ship A use it's ADAF's to engage that fighter group?
From: Adam Delafield <A.Delafield@b...>
Date: Wed, 27 Nov 1996 08:16:17 -0500
Subject: RE: ADAF's
Date sent: 27-NOV-1996 13:09:20 > Hi, That's a good question. It raises another question, when do you declare which ship a fighter group is attacking? Reading between the lines, it would appear that you are supposed to declare which fighter groups are attacking which ships after ship movement, but before ship firing. In practice this is impractical. ADAFs like PDAFs, are supposed to fire at the same time as the firing ships other weapons. Quick fix. Allow ADAF units to attack any fighters within 6" or any fighters within 6" of a ship that is also within 6", effectively increasing ADAF to about 12" range (in fleet actions). That way only PDAF are affected by wether or not the carrying ship is being fired upon.
From: Brian Bell <bkb@b...>
Date: Wed, 27 Nov 1996 10:28:49 -0500
Subject: Re: ADAF's
Message text written by Darryl Hills > If Ship A has performed it's action for the turn and a fighter group We always have fighters fire first, then ships, then missiles. This resolves the aforementioned problem
From: Mike Miserendino <phddms1@c...>
Date: Wed, 27 Nov 1996 11:11:02 -0500
Subject: Re: ADAF's
> Darryl Hills wrote: The ADAF can be used as long as it has not been fired earlier during the same turn (i.e. fired against another fighter group or missile). We resolve all anti-fighter fire(including ADAF from other ships) immediately following the attacked ship's fire phase and before the fighter group's attack.
From: Mike Miserendino <phddms1@c...>
Date: Wed, 27 Nov 1996 11:25:59 -0500
Subject: RE: ADAF's
> Adam Delafield wrote: Good point, but this creates a change in play. If ship A fires the ADAF during its fire phase, it is always assured a chance to attack the fighter group. Using existing rules, if ship A loses its ADAF or is destroyed, it will not be able to fire at the same fighter group when ship B completes its fire phase. It becomes a question of when the targeting data for the ADAF is made available from ship B: 1) when ship B engages targets and fires during its fire phase or 2) throughout the entire combat phase for that turn.
From: BJCantwell@a...
Date: Wed, 27 Nov 1996 13:19:57 -0500
Subject: Re: ADAF's
In a message dated 96-11-27 08:19:10 EST, you write: > >If Ship A has performed it's action for the turn and a fighter group I was under the opinion that fighter groups attacking a ship declare so as whenever a ship is chosen to fire. The ship fires its weapons, including any PDAF or ADAF attacking the offending fighter groups, then the surviving fighters may attack the ship. Which brings to mind a new fighter class! Stealth Fighters: Stealth fighters use advanced emmisions control and ECM suites to reduce their electronic signature. This makes the already difficult task of aquiring and producing a firing solution for anti-fighter weapons even more formidable. Stealth fighters are allowed to conduct fire attacks before the defending ship fires its anti-fighter systems. Reduction in signature comes at the expense of some performance, and therefore stealth fighters are -1 in all dogfights. Stealth fighters cost + 12 points per fighter. What do you think of this? Later Brian
From: Mike Miserendino <phddms1@c...>
Date: Wed, 27 Nov 1996 16:26:11 -0500
Subject: Re: ADAF's
> Brian wrote: Reduction > in signature comes at the expense of some performance, and therefore Ouch! Neat idea, but it would sure make fighters more deadly against ships. How about reducing attack rolls against all targets or reducing the amount of damage inflicted(less space for weapons with masking material/design etc.)?
From: Brendan Pratt <bastard@o...>
Date: Wed, 27 Nov 1996 16:59:42 -0500
Subject: Re: ADAF's
> BJCantwell@aol.com wrote: Reduction > in signature comes at the expense of some performance, and therefore I like the idea of sneaky ship killers, but wouldn't the enemy fighters have the same targeting problems as the PDAF/ADAFs ?
From: JAMES BUTLER <JAMESBUTLER@w...>
Date: Wed, 27 Nov 1996 17:01:56 -0500
Subject: Re: ADAF's
> At 06:19 PM 11/27/96 +0000, you wrote:
Reduction
> in signature comes at the expense of some performance, and therefore
A nifty idea--that scares the hell out of me!! Can we say
STEALTH
TORPEDO PLANES!? Mini-pulse torpedoes screaming in from ghost blips that
barely appear on your viewscreen before every instrument and panel goes to
static and then black...
Really, though. Combine stealth with torpedo planes and other than
wave guns or spinal mount nova guns (which we don't use--too powerful,
too
cheesy too) and there is no defense--other than fighters and what
happens
when stealth planes fight other stealth planes--my God, stealth
interceptors...
James
From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 2 Dec 1996 09:27:53 -0500
Subject: RE: ADAF's
> Adam Delafield writes: @:) >If Ship A has performed it's action for the turn and a fighter @:) >group attacks Ship B, can Ship A use it's ADAF's to engage that @:) >fighter group? @:) @:) That's a good question. It raises another question, when do you @:) declare which ship a fighter group is attacking? Reading between @:) the lines, it would appear that you are supposed to declare which @:) fighter groups are attacking which ships after ship movement, but @:) before ship firing. In practice this is impractical. Why is that? We've been using this system (fighters move and then declare targets, ships fire, fighters fire) and it seems to have worked pretty well. Does it break down with a large number of fighters or something?
From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 2 Dec 1996 09:29:09 -0500
Subject: Re: ADAF's
> Brian Bell writes: @:) Message text written by Darryl Hills @:) >If Ship A has performed it's action for the turn and a fighter @:) >group attacks Ship B, can Ship A use it's ADAF's to engage that @:) >fighter group? @:) @:) We always have fighters fire first, then ships, then @:) missiles. This resolves the aforementioned problem Sounds like it would add, however, the problem that fighters get to fire before being fired upon. This would appear to make *DAF drastically less effective, which is just about the last thing this game needs.