AAR Stormtroopers vs Rebels

1 posts ยท Sep 19 2002

From: Roger Books <books@m...>

Date: Thu, 19 Sep 2002 11:22:24 -0400 (EDT)

Subject: AAR Stormtroopers vs Rebels

It was another pointless slog through the swamp on Wampus III. The LT was
riding in air conditioned comfort in the friggen chicken walker while the
stormtroopers were left slogging through the heat and humidity of this hell
hole. This was the fifth one this month and the likelihood of encountering
enough rebels to warrant
a platoon reinforced by an AT-ST and an extra squad.  Maybe the
chicken walker would sink in the swamp like the one did last
month and that rear-end kissing officer would be replaced by
someone who could lead instead of pointing fingers and dodging
responsibility...

We finished a game of Stargrunt set in the Star Wars universe last night.
Things went pretty well for our first real attempt.

The Imperium consisted of 5 squads of 8 stormtroopers and an
AT-ST, one rather large platoon with the OIC riding the AT-ST.
Their mission, to seek out a possible rebel sighting, capture as many as
possible and kill whatever they couldn't capture. They were the elite of the
Imperium so their motivation was medium in spite of the grinding conditions
and officers afraid to wipe without a direct order.

The rebels consisted of two platoons of rebels, 4 squads of 4 men each. Their
mission motivation was high as they felt they were doing something important
as well as the fact that both platoon commanders as well as the captain in
charge were well respected even by the green squads that barely knew them.
Their mission was to delay the stormtroopers until their Bothan spy managed to
knock out the Imperial communications so the shuttle of scientists could
escape. The scientists were studying a few native life forms which radiated so
strongly during the mating season that interstellar communications were shut
down on the planet for about 2 weeks in the spring.

The rebels had advanced warning from their spy. They couldn't just leave
because if notified the Star Destroyer on the other side of the planet would
make short work of the rebel starship waiting to leave. They were in position
and 4 squads managed to dig in, they were all well hidden.

It was a fun game, the rebels really didn't have the firepower to hurt the
stormtroopers but they piled on the suppressions. Starting on the third turn I
started rolling a d10, on a 10 the Bothan spy would be successful, on a 1 he
would succeed and die in the process. On turn 4 one squad of stormtroopers
made it to a place where they could see the starship and reported back to the
platoon commander. On turn 6 the commander reported back to the base (he had
to use an action for this and needed it on turn 5). As the base commander went
to relay this information to the Star Destroyer his communications array
exploded in a huge fireball. While relaying this information the Bothan spy
was shot and killed by base security.

Basicly on the last possible chance between turns 6 and 7 I rolled a 1 for the
spy. Very cinematic. The starship left, the remaining rebels surrendered and
it was a wrap.