From: Inire <inire@y...>
Date: Sat, 16 Apr 2005 23:58:50 -0700 (PDT)
Subject: AAR: NSL vs (Vins) IJN
greetings- having had some less than enjoyable goes at the NSL with the IJSF/IJN ships as-read in the playtest pdf from last year or so, i decided to try p-torps and various mods to increase combat endurance and survivability. Recently, however, I found that someone had already done the work(http://www.geocities.com/vinsfullthrust/IJN.html), so I elected to playtest his vision of a durable IJSF. What follows is a thumbnail of the event, played 041505 in Tucson, AZ, in the Fort Fearnow Shipyard Simulation Tank. Layout: 2500 pts/side. IJSF chose 2x Arashi, Mogami, Kesshi, Samurai, Ronin, Yamato and Musashi, as-written on Vin's site above. NSL chose 12 ships (flagged by a St.'I' and a Maria von B). placed 40" apart, facing, v=4mu, using vector. Turn One found Task Force Hayabusa exchanging fire with NSL from B3s; minimal results. First move was to seperate force to bracket NSL. NSL moved forward, essentially line-abreast. Turn Two gave both sides the chance to engage with ptorps and B3s: NSL Frigate and Arashi Yellow take fire. Both roll first thresholds: Arashi Yellow loses B1 and ptorp. Turn Three B2s coming online with spread of all ships in covering ptorp arcs for all ships. Kesshi takes heavy fire, rolls for first 2 thresholds, Arashi Green rolls to first threshold, and Ronin engages frigate and DD escort of NSL St.'I'. DD succumbs to fire (after cascading re-rolls). Turn Four has IJSF engaging Maria von B and escorts with Arashi's, Mogami, Ronin and engaging St 'I' group with Kesshi, Musashi and Yamato. Arashi Yellow and Ronin succumb, but succeed in taking out 1 escort completely and savagely lighting two others. Mogami and Arashi Green are severely battered but maintain half thrust, some weapons and at least 1 FC after thresholds rolled. Arashi Green is at the line of NSL, Mogami just short. Kesshi eliminates another two escorts as Yamato and Musashi concentrate fire on St.. 'I'. Kesshi hammered by St 'I'. NSL player wants to call game at this point, IJSF player petitions for one more turn, sensing that St'I' may fall as Yanato and Musashi have minimal damage, full weapons and are in prime range. NSL player accedes; play through turn five. Turn Five: Only NSL fighter group intercepts Kesshi and savages it. Mogami plows into SM barrage, takes two missiles for 10 pts of damage; overkilled by 3.Arashi Green lacks FC after threshold check: beats feet. Kesshi gambls on ptorp with remaining FC: does 4 damage to St I, on board edge. Yamato and Musashi cocentrate fire primarly on St i; at game end, Yamato rols for first threshold and St'I' is 5 pts away from dead. Musashi is fully operational with 5 pts away from first threshold. with all losses tallied using CPV, NSL ekes out a 13% win over IJSF (IIRC, 1967:NSL, 1601:IJSF left on board. IJSF concedes marginal NSL win. Conclusion: SMs do really suck, esp when PDS is used effectively. Screens on VinMod IJSF are indespensible, as are the PTs. Would gladly run a bunch of Mogamis against a mixed force of NSL in the future to see what happened. Things to try: Greater punch to the Ronin mix. Use fighters as deep strikers to break up NSL fleet. Concentrate fire earlier on capital ships for greater psiwar effect on NSL player (Scott _hates_ to see any of his ships die, but he loses focus almost entirely when anything bigger than a PC succumbs). Thanks, Vin, for some fun ships to play. These will become my standard IJSF ships to build on. Will consider adding HDC to DN/SDN in future, but armour is very satisfactory as-is. and I want to try the fighter option of landing on enemy ships and beating them up there, though I think the PDS _should_ be allowed to 'backscratch' friendly ships, though possibly damaging friendlies as per B1. Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime! "'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour Cream!" www.wigu.com, 29 Jan 2003 XT350/DOD#1890 AND don't forget: Serenity releases 30 September!