From: Laserlight <laserlight@q...>
Date: Mon, 4 Oct 2004 10:25:06 -0400
Subject: [AAR] initiative card draw
Glad there's some traffic on the list this morning--I was worried that the entire list had spontaneously unsubbed or gone catatonic after that AAR. ;-) I wasn't completely happy with the card draw system for two reasons: a) it didn't feel like the commander had enough influence. This may be a figment, based on the fact that the commander was mostly interested in getting away and that I was using FMAS instead of SG. b) there were times when the character doesn't need to make a decision--"I'm fleeing, and I'm going to keep fleeing!" and I'm not sure I'm comfortable with the way a card draw feels for that. I see the card draw mainly as a simulation of how quickly the unit can make absorb information and put a decision into effect.