AAR

10 posts ยท Jun 6 2002 to Oct 7 2002

From: Roger Books <books@m...>

Date: Thu, 6 Jun 2002 10:33:59 -0400 (EDT)

Subject: AAR

Last night we fought a quick DSII battle.

The scenario was this:

The NAC was coming in to liberate one of their colonies from an unpopular
secessionist government. Unfortunately one of the main areas that needed to be
taken was in a mountainous area, the only acceptable landing point a fairly
well gaurded starport. Special forces were slipped in and took over the
starport but not without a radio transmission alerting local forces. There are
inbound local forces that need to be delayed until the orbital forces can be
landed.

Setup:

The NAC started in position, hidden, and dug in. In addition
to 13 stands of infantry of which 4 were GMS/L troops they
were allowed to place 3 mine fields. They had 660 points total.
All units were orange, the draw provided 3 orange-1's and one
orange-3.  The NAC group was allowed to setup on their side and
up to 2/3 of the table.

The locals started with a hodge-podge of GEV vehicles, the only
thing close enough to react and arrive in time. They were allowed up to 4 GEV
MICVs with basic infantry. They chose to bring only 2. They chose unit quality
completely at random. They had 2000 points of vehicles.

The NAC setup was beautiful. 3 Minefields covered the difficult side of the
table completely blocking travel. The easy side of the table was a gauntlet.
Oddly enough all the GMS troops were placed in one unit.

Victory conditions: The locals needed to get 1000 points of vehicles to the
starport. The NAC would not be able to land their troops at this poiint. The
NAC player needed to delay the locals until the space based forces arrived. To
provide a bit of randomness the forces arrived on a 9 or better with a
roll of (d6 + turn).

As (I, but not the NAC player) expected the locals avoided the easy route.
They lost a GEV Jeep to a minefield. The NAC
player then, strangely, activated his unit of GMS/L, moved them
into the open to get shots at the Jeeps. He disabled one. The local force
brought forward the two MICVs, offloaded the
infantry, and proceeded to decimate the NAC GMS/L troops.
The NAC then activated another unit of infantry, moved them into the open and
fired upon the MICVs, doing no damage. The locals brought forward a unit of
medium tanks and using APSWs decimated the new unit of infantry. The NAC then
called in a wave off and left with the remaining troops.

I will point out that the NAC player has only ever played GW games. He ignored
my repeated hints because, in his experience cover is not that valuable.
Fortunately he seems willing to play DS again and the group has a large
interest in SG, if I can ever get forces put together.

From: Nick and Laurel Caldwell <clcaldwell@k...>

Date: Thu, 6 Jun 2002 16:44:53 -0400

Subject: Re: AAR

Hee, hee.  Another GW player learns real-world tactics!

Thanks, Roger. Good report.

Nicholas Caldwell clcaldwell@kreative.net

[quoted original message omitted]

From: Laserlight <laserlight@q...>

Date: Sun, 6 Oct 2002 20:27:53 -0400

Subject: AAR

Two Islamic Fed Hattin class CH met two All or Nothing class CH of an
as-yet-unnamed empire:

6 armor, 20 hull, MD6, no FTL, 2 FCS, and 30 submunition packs. He dodged my
missiles, and we got in a turning battle (or more accurately two battles that
were mirror images). The he turned a little sharper than I expected, and I
turned a little sharper than I should, and he won initiative.

Ending up 6" in front of 30 subpacks is *not* recommended.

From: Jon Davis <davisje@n...>

Date: Sun, 06 Oct 2002 20:33:19 -0400

Subject: Re: AAR

> Laserlight wrote:

Those two captains didn't make it to the rank of Admiral.

From: Laserlight <laserlight@q...>

Date: Sun, 6 Oct 2002 20:39:42 -0400

Subject: Re: AAR

> Laserlight wrote:
He
> > dodged my missiles, and we got in a turning battle (or more

From: Michael Brown <mwbrown@s...>

Date: Sun, 6 Oct 2002 19:09:51 -0700

Subject: RE: AAR

OOOH!! That's gotta hurt... Sounds like the end of an incendiary career.
"Glowing" condolences to the next of kin.

Michael Brown

[quoted original message omitted]

From: damosan@c...

Date: Sun, 06 Oct 2002 22:15:09 -0400

Subject: Re: AAR

Have stats ever been released for the new Japanese (as well as Islamic
Fed.)
ships?  Or is that top-secret FB3 stuff?  :)

Damond

From: Roger Burton West <roger@f...>

Date: Mon, 7 Oct 2002 08:43:04 +0100

Subject: Re: AAR

On or about Sun, Oct 06, 2002 at 10:15:09PM -0400, Damond Walker typed:
> Have stats ever been released for the new Japanese (as well as Islamic

There's nothing official. Ditto UNSC. But such stats are certainly known
to be wanted by the Powers That Be... :-)

R

From: Laserlight <laserlight@q...>

Date: Mon, 7 Oct 2002 08:40:17 -0400

Subject: Re: AAR

From: Damond Walker dwalker@syncreticsoft.com
> Have stats ever been released for the new Japanese (as well as Islamic
ships?  Or is that top-secret FB3 stuff?  :)

Have *Official* ship stats been released? No. You can find my take on the IF
at
http://home.quixnet.net/~deboe/ft/ifships.htm (subject to change before
FB3/FT3 comes out).
The most vocal advocate of the IJN is expecting to use lots of missiles and
fighters (and presumably submunition packs, since they're explicitly intended
for "anime short range missiles"). I don't recall that they've been posted
anywhere, though.

From: Roger Burton West <roger@f...>

Date: Mon, 7 Oct 2002 13:45:43 +0100

Subject: Re: AAR

On or about Mon, Oct 07, 2002 at 08:40:17AM -0400,
laserlight@quixnet.net typed:

> The most vocal advocate of the IJN

<waves>

> is expecting to use lots of missiles

Because I'm also using a new version of the wave gun. Basically, if you
go with lots of SMRs (SMR-ERs on the carriers), about 3-4 more fighter
bays than you think is sane, and fill up the rest with B4-1s and
submunitions (compromising on hull integrity), you'll have pretty much what
I'm fiddling with.