A scenario for Full Thrust [Long]

1 posts ยท Dec 13 1996

From: kx.henderson@q... (Kelvin)

Date: Fri, 13 Dec 1996 00:34:20 -0500

Subject: A scenario for Full Thrust [Long]

Well here's a scenario I've thought up, please let me know what you think of
it. I will be playtesting it on Saturday the 20th of December at my local club
meet and will let you all know how it went.

The Sa'Vasku Strike:

The Fleet Carrier "S.S. Apollo" belonging to the Mercenary Fleet "The Desert
Sharks" has been violating U.N.S.C. order 412.45 regarding the contact and
establishment of negotiations with Alien races and has been attacking
Sa-Vasku convoys passing through their local area ("The lads have gotta
do something to ease their tension!"). These attacks are putting a great
strain on the Sa'Vasku's efforts to halt the invasion of Kra'Vak into their
territories. During the last attack, the S.S. Apollo suffered heavy damage and
was forced to withdraw into an uninhabited star system for repairs.

The Sa'Vasku have pursued the Apollo into this system with a small strike
force to destroy the Apollo and its escorts. The crew of the Apollo have sent
out a distress signal to the rest of the Desert Sharks' fleet for support in
case of attack and the "S.S. Harlock" Superdreadnaught and supporting ships
have been sent to protect the Apollo. The Sa'Vasku have found the Apollo,
however, and are preparing to attack. Can the Apollo hold out until
reinforcements arrive or will the Sa'Vasku rid themselves of this annoyence
once and for all?

Forces:

Sa'Vasku:

2x MASS 50 Ships with 4 Drone Groups ready on each 1x MASS 44 Ship 4x MASS 16
Ships

Apollo and Escorts:

1x Fleet Carrier (the Apollo)
        w/- no Screens, half Thrust, 10 points of damage and
only 4 complete fighter groups 3x Super Destroyers (the Comet, the Meteor and
the Josephine.) (These ships are from More Thrust)

Reinforcements:

1x Superdreadnaught (the Harlock) 1x Battleship (the Galaxy) 1x Strike Cruiser
(the Andromeda) 2x Heavy Cruisers (the Johnson and the Jupiter) 3x Super
Destroyers (the Streak, the Fireball and the Sentinel)

Set-up:

The Apollo is set up in the very centre of the table with the escorts within 2
inches of her. The Apollo should be facing one of the long table edges, the
other ship's facings are irrelevant. All have a starting velocity of 0. The
Apollo may attempt to repair the screens (and any other damage) in the end
phase as per normal Damage Control rolls. The Engines will be full
repaired on a D6 roll of 3+ if they take no further damage (the crew
have been working on them for quite some time, hence the relative ease with
which
they will come back on-line).

The Sa'Vasku set up on one of the short edges of the table and enter at a
velocity of 6 (this is decided by the Sa'Vasku player at the start of the game
and should not be revealed to the Mercenary player).

The reinforcements will arrive at the end of turn 4 and will turn up on one of
the long edges at a velocity of 4 (again this should be determined secretly by
the Mercenary player before the game begins).

Victory Conditions:

If the Sa'Vasku destroy the Apollo and manage to escape (i.e. move off the
board edge they entered from) with less than 50% casualties then they score a
major victory.

If the Sa'Vasku manage to destroy the Apollo and escape with 50% ormore
casualties they score a minor victory.

If the Sa'Vasku manage to cripple or destroy the Apollo without escaping then
the game is a draw.

If the Mercenary player manages to destroy the Sa'Vasku fleet, but the Apollo
is Crippled they score a minor victory.

If the Mercenary player manages to destroy the Sa'Vasku fleet or he manages to
get the Apollo off the opposite board edge to which the Sa'Vasku entered he
scores a major Victory.

Special rules:

All relavant rules from the Full Thrust and More Thrust books apply (including
Damage Control Parties, Boarding and Ramming actions, etc.) with the
exceptions noted.

NO FTL maneuvers may be made on the table due to the close proximity of the
battlefield to a large planet.

"Crippled" means that the FTL and Drives are destroyed with little hope of
repair. (After that it really is just a matter of time, isn't it?)

Please let me know what you think.