a scenario

4 posts ยท Feb 29 2000 to Mar 1 2000

From: Chris Connor <con9570@f...>

Date: Mon, 28 Feb 2000 21:09:32 -0800

Subject: a scenario

I am designing a scenario and I am hoping to get some feedback from the list
so it can be more balanced.

scene: a platoon of ESU light infantry has penetrated the NSL lines and has
conducted a guerilla raid on an NSL firebase. The NSL command has tracked the
guerillas to a small patch of forest near a supply depot. The NSL has
despatched a platoon of Panzer Grenadiers on a search and Destroy patrol to
get rid of the ESU guerillas.

NSL Briefing:

Force composition: a platoon of Panzer Grenadiers with full compliment of
MICVs and PA. also included is a sniper with Laser sniper rifle. They also
have three light mortars for support.

force quality and command levels: quality is determined by the roll of a
d6:1-2=veteran, 3-5=regular, 6=green.  command levels are also
determined
roll of d6:1-2=1, 3-4=2, 5-6=3.

force confidence: all NSL troopers are confident.

force motivation: MEDIUM, they realize this is a very important mission but
are wary of the guerillas.

fatigue level: fresh.

objectives: eradicating the guerillas, or doing enough damage to force them to
withdraw back from enemy territory.

ESU Briefing:

force composition: four eight man squads of infantry, each has a SAW. One
squad has a sniper with a laser sniper rifle, one squad has a GMS/P.

force quality and command levels: quality levels are determined by a d6:
1-3:veteran, 4-6: regular.  command levels are deteremined by a d6:
1-2=1,
3-4=2, 5-6=3.

force confidence: all ESU troops are steady.

force motivation: MEDIUM, they're goal is to escape so they can hit their
target.

fatigue level: tired

objectives: get off the opposite end of the board and damage the enemy enough
that they will no longer be able to pursue.

situation: The ESU forces get to start out hidden with 4 dummy counters. The
ESU also get 4 booby traps. All the counters are allowed to move at normal
infantry rate, including the booby traps(spider mines). Counters are activated
like normal units. while hidden the only action a unit can take is to move,
any other action will reveal the unit. If a dummy or unit counter moves into
the open where an enemy unit has line of sight they are automatically
detected. Booby traps must move in the general direction of the enemy but not
necessarily directly towards the nearest unit. when a booby trap gets within
6" of an enemy unit it shoots up and at them. The booby trap causes d4 impact
d8 hits on the target unit. The NSL troops deploy on one of the long edges of
the board, the ESU deploy on one of the short edges. The NSL has to deploy
first.

any and all feedbakc would be welcome. I want to make this scenario as
balanced and playable as possible.

"treat your plane like your women, jump in them about 5 times a day and take
'em
to heaven and back." -Captain FlashHeart

From: Owen Glover <oglover@b...>

Date: Tue, 29 Feb 2000 20:09:53 +1000

Subject: RE: a scenario

Hi Chris,

Well, looks reasonable at first glance. Suggestions:

Limit the amount of mortar missions available to the NSL

The ESU Sniper is a reasonable inclusion for the ESU but I would suggest
reducing the NSL Sniper to simply a support weapon effect rather than
Specialist Sniper, the Power Armour and MICVs will be enough of an advantage!

Give the ESU a second GMS....it will take only ONE lucky die roll on the NSL
side and then the ESU will have virtually no chance of negating the MICVs.

Limit the deployment zone of the ESU to, say, a 12" square maybe or else 1d4 x
12 inches from the left hand table edge for each squad.

Similarly randomise the entry points for the NSL (say 1d6 x 12" from the top
end of the board?) and perhaps stagger the arrival for each squad, maybe
roll1d4 and that is the turn that they arrive on?

The PA and MIVCs will give the NSL a mobility advantage and the mortars can
really hurt IF accurate.

Sounds like it will be a fun one!

Cheers,

Owen

[quoted original message omitted]

From: Henrix <henrix@p...>

Date: Wed, 01 Mar 2000 18:12:34 +0100

Subject: Re: a scenario

Sounds pretty fun to me. Perhaps a bit on the tough side for the ESU.

The suggestions mede by Owen Glover should help a bit, but I would also add
that perhaps the mortar fire should be delayed so as to not arrive
on-table in the same round as requested, but the round after, giving the
ESU units a better chance to move away.

As for the spider mines, I would allow them to be shot at (if previously
spotted), perhaps giving them an armour die of D8. Some people I know would go
mad if I let them spot a spider mine coming towards them, while not letting
them be able to do anything about them.

The force composition seems to indicate that the NSL have a platoon command
unit, but not the ESU. I think you should consider giving the ESU one.

Have fun :-)

From: Chris Connor <con9570@f...>

Date: Wed, 01 Mar 2000 15:10:22 -0800

Subject: Re: a scenario

the ESU forces are now a light naval infantry platoon. The NSL sniper is only
a support weapon effect. The mortars start out in box 2, they're busy blasting
away on the front lines. oh did mention the the name of the scenario?
Recapture of Salzburg, it takes place 2184.

"treat your plane like your women, jump in them about 5 times a day and take
'em
to heaven and back." -Captain FlashHeart