From: Chris Connor <con9570@f...>
Date: Mon, 28 Feb 2000 21:09:32 -0800
Subject: a scenario
I am designing a scenario and I am hoping to get some feedback from the list so it can be more balanced. scene: a platoon of ESU light infantry has penetrated the NSL lines and has conducted a guerilla raid on an NSL firebase. The NSL command has tracked the guerillas to a small patch of forest near a supply depot. The NSL has despatched a platoon of Panzer Grenadiers on a search and Destroy patrol to get rid of the ESU guerillas. NSL Briefing: Force composition: a platoon of Panzer Grenadiers with full compliment of MICVs and PA. also included is a sniper with Laser sniper rifle. They also have three light mortars for support. force quality and command levels: quality is determined by the roll of a d6:1-2=veteran, 3-5=regular, 6=green. command levels are also determined roll of d6:1-2=1, 3-4=2, 5-6=3. force confidence: all NSL troopers are confident. force motivation: MEDIUM, they realize this is a very important mission but are wary of the guerillas. fatigue level: fresh. objectives: eradicating the guerillas, or doing enough damage to force them to withdraw back from enemy territory. ESU Briefing: force composition: four eight man squads of infantry, each has a SAW. One squad has a sniper with a laser sniper rifle, one squad has a GMS/P. force quality and command levels: quality levels are determined by a d6: 1-3:veteran, 4-6: regular. command levels are deteremined by a d6: 1-2=1, 3-4=2, 5-6=3. force confidence: all ESU troops are steady. force motivation: MEDIUM, they're goal is to escape so they can hit their target. fatigue level: tired objectives: get off the opposite end of the board and damage the enemy enough that they will no longer be able to pursue. situation: The ESU forces get to start out hidden with 4 dummy counters. The ESU also get 4 booby traps. All the counters are allowed to move at normal infantry rate, including the booby traps(spider mines). Counters are activated like normal units. while hidden the only action a unit can take is to move, any other action will reveal the unit. If a dummy or unit counter moves into the open where an enemy unit has line of sight they are automatically detected. Booby traps must move in the general direction of the enemy but not necessarily directly towards the nearest unit. when a booby trap gets within 6" of an enemy unit it shoots up and at them. The booby trap causes d4 impact d8 hits on the target unit. The NSL troops deploy on one of the long edges of the board, the ESU deploy on one of the short edges. The NSL has to deploy first. any and all feedbakc would be welcome. I want to make this scenario as balanced and playable as possible. "treat your plane like your women, jump in them about 5 times a day and take 'em to heaven and back." -Captain FlashHeart