A minor power for FT

2 posts ยท Aug 30 1999 to Aug 30 1999

From: Michael O'Shea <moshea@t...>

Date: Mon, 30 Aug 1999 21:48:46 +1000

Subject: A minor power for FT

Hi, I've been lurking ever since I subscribed to the list but I thought I'd
finally rear my head and post this background for my 'side' in the GZG
universe. For the record I regularly play Beth and the NARC guy. I don't have
any old digests recorded but I think one of you was trying to collect this
sort of thing along with scenarios, etc. I don't have a scenario, but I do
have this:

CIS: Corporate Intersystem Securities A megacorporation in the GZG universe.

CIS is the legacy of the old mega-corporations that were spawned during
the 21st century of Earth. The many and varied conflicts that arose allowed
enterprising arms manufacturers and military contractors to gain favors,
autonomy and develop their own power bases. After several incidents (such as
the route of the LLAR from Earth) several major arms companies banded together
and created their own security force that would defend them and their assets
from hostile powers, regardless of the political climate. With the rapid
devlopment of FTL travel and the increasing number of spaceborne nations
spreading across the galaxy the CIS developed their own space fleet to defend
stellar assets, protect convoys from pirates and take certain
actions against competitors when no-one was looking.
Eventually the CIS became a small power unto itself and the fleet expanded to
become capable of engaging minor nations. Over time the CIS and the companies
that spawned it have largely become one and the same. This
newfound power led to several corporate-dominated worlds to declare
independance, their citizens (supposedly) happy under their benevolent
rule. The reality is much different - society and freedoms are more
comparable to the ESU but with a heavy capitalist bent. The fleet is also
used for taking non UN-sanctioned action against rivals and there are
rumors the CIS has links with several pirate clans, all of which prey on
competitors. Occasionally the CIS fleet has been used to break blockades in
order to let merchant vessels through, claiming they were protecting the
livelihoods of the everyday citizens. CIS has effectively become a minor
stellar nation with planetary assets and a fleet to match, although it still
currently masquerades as a corporation. The corporate regime still has many
links with other powers, supplying whoever can afford their armaments and
vehicles to anybody with the funds. The CIS fleet consists partially of
refitted vessels purchased from existing stellar nations wth the rest being
entirely new designs. There is
a heavy emphasis of carrier-based operations with masses of fighters
showing up to any engagements - it was determined that losing fighters
in combat was more cost effective than risking valuable capital ships. As such
pratically all cruiser-class ships and up are heavily armored and
screened,
armed nearly universally with class-2 beam batteries and pulse
torpedoes. Ground forces are heavily mechanized with a bent towards walkers
and
energy-based weapons, the logic being that if someone wrongs the company
then any and all force will be used to extract payment if the courts will not
see things the company way. Nobody defaults on payments and gets away with it!

Any feeback/comments are more than welcome.

From: Doug Evans <devans@n...>

Date: Mon, 30 Aug 1999 07:56:25 -0500

Subject: Re: A minor power for FT

My own Texaco Free Trade Zone (I HAVE sent Jerry an official
request for name change ;->= ) postulates a group employees
from a losing corp in the 'Corporate Wars' setting up a state in a region in
'Terra Incognita', in this case a nebula with gas planets with hydrogen rich
in tritrium. Probably a false assumption, but current fusion seems to depend
on it.

I assumed that all the corporations had assets deep in the exploration zones,
and renegade employees still more loyal to a corp over a nation might well
escape to such a local planning a comeback. After some time they will become a
state as well.

Ships I've been working on so far are mainly corporate patrol boats,
bloated/converted merchant transports as huge but fragile carriers,
and gas skimmers as big, bad multi-special fighters. Haven't seen
light of day amongst the play group, yet.

My take was that the interstellar corporations grew huge parallel to, not in
competition with, the political states. Up until the corporate wars did so
much destruction that the corporations were broken up and muzzled, leaving a
few deep space remnants. YMMV.

By the way, I had a design for a con scenario for the beginning of the
Corporate wars that started as a small scuffle between security cordons at the
border of two corporate space 'parks'.

The_Beast