A look into bug society (was bioforces)

1 posts ยท Nov 12 1997

From: Los <los@c...>

Date: Wed, 12 Nov 1997 12:24:58 -0800

Subject: A look into bug society (was bioforces)

SOME SUGGESTIONS FOR THE BUG SOCIETY (background info) RE: Brain bugs, a quick
look at SST by AH makes some suggestions. (which I build upon)

Brain bugs interface in groups of 6. One is the royal brain, the other 5 are
regular brains. The queen is a seperate entity that legs eggs but does not run
any combat operations.The brains control everything by telepathy. (But you can
maybe do something where they will control
certain warrior/workers which will lay down pheremones for the otehrs to
follow.)

Each brain controls a certain number of workers and warriors. Apart from their
combat duties, brains each subdivide their work activities, (i.e one handles
R&D, hive commo to the home world and scientific matters), one handles hive
construction andmaintenace, one handles, care and feeding of the hive and
thequeen (nursery Ops), one handles food gathering, and agriculture, and
another handles construction. All subjugate themselves to the Royal brain, and
each controls a segment of the armed forces.

If you put smaller limits on how many bugs each can control, you can also have
each brain having a number of lesser (younger) brains that they control, which
control subsections of the hive's activity and defense.

When establishing a colony, a ship will contain one queen, the brain
caste (one six-pack), as well as a small numbers of workers/warriors to
operate their ships. There will be a large amount of eggs in "hibernation"
which are "defrosted" upon arrival or shortly before to get the colony
started.

There are several strata of worker bugs too.:

1. General workers, which handle hive contruction, maintenace and foraging. 2.
Nursery bugs, wich manipulate the various chemicals and pheremones that
trigger bug larvae into developing to their verious castses. 3. Technical
workers. These bugs have specialized appendages which allow the manipuation of
technology under the control of a brain. These are the guys that build and
operate ships etc.

Also, Nursery bugs can create "Males" which will impregnate a new queen before
sending her on her way to develop a new colony.

Warrior bugs or course come in the various styles too:

1.Standard warrior: Uses close combat as primary means, however you could do
soemthing like allowing them to "spit" a narrow beam or shot of plasma short
distances for ranged fire. (instead of nothing at all or giving them guns). 2.
Flying or hopping bugs, (ala the movie) 3. Tanker bugs (ala the movie) 4.
Plasma bugs (ala the movie)

The bugs would be past masters at chemical manipulation.

Anyway that's a staring place.