From: Robin Paul <Robin.Paul@t...>
Date: Fri, 28 Jun 1996 10:49:19 -0400
Subject: A historical battle for FT
How about Lissa? Italy v. Austro-Hungary, 1866. Real version: The brand-new It. fleet of modern (for 1866!) ironclads, led by poor admiral (Persano) and lacking training and coordination, was defeated by the A-H fleet, led by a skilled and aggressive admiral (Tegethoff). The A-H fleet had a number of ironclads but included many wooden steamers. The A-H fleet also lacked heavy guns. Ramming played a major role and this battle was a major factor in the prevalence of "ramming theory" in the late 19th century. FT version: 1) Ironclads are warships; wooden vessels are Q-ships. 2) To simulate ramming, use submunition packs in the fore arc. 3) No fighters or missiles, so no PDAF are needed. 4) Most It. guns are 1-arc (or Port and Starboard 2-arc, if you care to allow it) B-batteries, with an occasional A (e.g. on the turret-ram "Affondatore") and some Cs. 5) Most A-H guns are C-batteries with a few Bs. 6) Most vessels have little firepower in the fore arc other than the SM packs. 7) Ironclads have screen level 1, or level 2 for Affondatore 8) Italian vessels will be about Thrust=2, A-H will be about Thrust=3 (or perhaps 4 and 5) Examples: Full thrust ship design sheet Ship: Affondatore (Italian ironclad turret ram) Damage Points=24 Type: capital System Full Thrust Number Arcs UMass UCost Mass Cost 1 Main BtyA battery 3 3 3 13 9 39 2 Ram SMpack 9 1 1 3 9 27 3 armour Screen Lvl: 2 na 3 25 6 50 subtotal 24 116 Hull mass 48 96 FTL yes n/a 96 Thrust 2 n/a 96 total cost 404 Full thrust ship design sheet Ship: Re d'Italia (Italian broadside ironclad) Damage Points=24 Type: capital System Full Thrust Number Arcs UMass UCost Mass Cost 1 MainBty B battery 8 1 2 5 16 40 2 Ram SMpack 4 1 1 3 4 12 3 armour Screen Lvl: 1 na 3 25 3 25 4 chasers C battery 1 3 1 5 1 5 subtotal 24 82 Hull mass 48 96 FTL yes n/a 96 Thrust 2 n/a 96 total cost 370 Full thrust ship design sheet Ship: Ferdinand Max (A-H broadside ironclad) Damage Points=22 Type: capital System Full Thrust Number Arcs UMass UCost Mass Cost 1 MainBty B battery 2 1 2 5 4 10 2 MainBty C battery 8 1 1 3 8 24 3 Ram SMpack 6 1 1 3 6 18 4 armour Screen Lvl: 1 na 3 25 3 25 5 chasers C battery 1 3 1 5 1 5 subtotal 22 82 Hull mass 44 88 FTL yes n/a 88 Thrust 3 n/a 132 total cost 390 Full thrust ship design sheet Ship: Kaiser (A-H wooden broadside ship) Damage Points=10 Type: merchant System Full Thrust Number Arcs UMass UCost Mass Cost 1 Main Bty B battery 2 1 2 5 4 10 2 Main Bty C battery 10 1 1 3 10 30 3 Ram SMpack 4 1 1 3 4 12 4 chasers C battery 1 3 1 5 1 5 subtotal 19 57 Hull mass 38 57 FTL yes n/a 57 Thrust 3 n/a 114 total cost 285 To keep it playable, give the Italians about 6 broadside ironclads and the Affondatore (perhaps as a reinforcement arriving from FTL, as she almost missed the real battle) and the Austrians say 4 ironclads and 6 or 8 wooden ships (not all as big as Kaiser). For "terrain", the planet (ex-island) of Lissa, with a couple of patches of asteroids and/or dust as shoals or rocky outcrops. For multiplayer games, the Italians should have more captains to maximize the possibility for confusion. Rob