A historical battle for FT

1 posts ยท Jun 28 1996

From: Robin Paul <Robin.Paul@t...>

Date: Fri, 28 Jun 1996 10:49:19 -0400

Subject: A historical battle for FT

How about Lissa?  Italy v. Austro-Hungary, 1866.

Real version:  The brand-new It. fleet of modern (for 1866!) ironclads,
led by poor admiral (Persano) and lacking training and coordination, was
defeated by the A-H fleet, led by a skilled and aggressive admiral
(Tegethoff).  The A-H fleet had a number of ironclads but included many
wooden steamers.  The A-H fleet also lacked heavy guns.  Ramming played
a major role and this battle was a major factor in the prevalence of "ramming
theory" in the late 19th century.

FT version:
1)  Ironclads are warships;  wooden vessels are Q-ships.
2) To simulate ramming, use submunition packs in the fore arc. 3) No fighters
or missiles, so no PDAF are needed.
4)  Most It. guns are 1-arc (or Port and Starboard 2-arc, if you care to
allow it) B-batteries, with an occasional A (e.g. on the turret-ram
"Affondatore") and some Cs.
5)  Most A-H guns are C-batteries with a few Bs.
6) Most vessels have little firepower in the fore arc other than the SM packs.
7) Ironclads have screen level 1, or level 2 for Affondatore
8)  Italian vessels will be about Thrust=2, A-H will be about Thrust=3
(or perhaps 4 and 5)

Examples: Full thrust ship design sheet

Ship: Affondatore (Italian ironclad turret ram) Damage Points=24 Type: capital
System Full Thrust Number Arcs UMass UCost Mass Cost 1 Main BtyA battery 3 3 3
13 9 39 2 Ram SMpack 9 1 1 3 9 27 3 armour Screen Lvl: 2 na 3 25 6 50 subtotal
24 116

Hull mass 48 96
FTL     yes                                                    n/a
96
Thrust  2                                                      n/a
96

total cost 404

Full thrust ship design sheet

Ship: Re d'Italia (Italian broadside ironclad) Damage Points=24 Type: capital
System Full Thrust Number Arcs UMass UCost Mass Cost 1 MainBty B battery 8 1 2
5 16 40 2 Ram SMpack 4 1 1 3 4 12 3 armour Screen Lvl: 1 na 3 25 3 25 4
chasers C battery 1 3 1 5 1 5 subtotal 24 82

Hull mass 48 96
FTL     yes                                             n/a     96
Thrust  2                                               n/a     96

total cost 370

Full thrust ship design sheet

Ship:   Ferdinand Max (A-H broadside ironclad)          Damage Points=22
Type: capital System Full Thrust Number Arcs UMass UCost Mass Cost 1 MainBty B
battery 2 1 2 5 4 10 2 MainBty C battery 8 1 1 3 8 24 3 Ram SMpack 6 1 1 3 6
18 4 armour Screen Lvl: 1 na 3 25 3 25 5 chasers C battery 1 3 1 5 1 5
subtotal 22 82

Hull mass 44 88
FTL     yes                                                    n/a
88
Thrust  3                                                      n/a
132

total cost 390

Full thrust ship design sheet

Ship:   Kaiser (A-H wooden broadside ship)              Damage Points=10
Type: merchant System Full Thrust Number Arcs UMass UCost Mass Cost 1 Main Bty
B battery 2 1 2 5 4 10 2 Main Bty C battery 10 1 1 3 10 30 3 Ram SMpack 4 1 1
3 4 12 4 chasers C battery 1 3 1 5 1 5 subtotal 19 57

Hull mass 38 57
FTL     yes                                             n/a     57
Thrust  3                                               n/a     114

total cost 285

To keep it playable, give the Italians about 6 broadside ironclads and the
Affondatore (perhaps as a reinforcement arriving from FTL, as she almost
missed the real battle) and the Austrians say 4 ironclads and 6 or 8 wooden
ships (not all as big as Kaiser).  For "terrain", the planet (ex-island)
of
Lissa, with a couple of patches of asteroids and/or dust as shoals or
rocky outcrops. For multiplayer games, the Italians should have more captains
to maximize the possibility for confusion.

Rob