From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 13 Mar 2002 20:50:57 -0500
Subject: A Change of Orders (ECC) + Paintball
Jerry said: What, you mean in a different game the ESU team didn't get pounded by mortar fire, Kra'Vak, and then an Ortillery strike? My God. (8-) Tomb: No, they got pounded by mortars, KV, and later ortillery. But they also fought each other and the Kra'Vak tooth and nail. The OU and the ESU went at one another like mad to keep the other from gaining the benefit of a captured KV. And then they _both_ hammered the appearing KV. The AARs for some ECC stuff I was involved with will appear when I'm off a release schedule at work. Paintball: As someone pointed out to one of our Sergeants, "John, if a fat civvie in purple coveralls can get close enough to kill you with an inaccurate weapon that deflects on twigs, imagine what would happen if he was a professional with a rifle." Paintball (on any field of size enough you can't see each other at the start) is a good testing ground for observation, fieldcraft (moving quietly, leopard-crawls, etc), camouflage, ambush, and basic small unit tactics. Use of initiative, overwhelming localized firepower, speed/mobility, and a bit of ferocity can really make a difference. Some of the best tactics: Flanking, Suppression, Fire and Manouver, Bound and Cover, and Assault Gun style ambush (engage an enemy, fall back out of contact, ambush again). MILES gear/Laser Tag/other simtech has its shortcomings too as a training aide. There is something in paintball that you get as rounds snap past your head. It isn't real, but it does get your attention. The best type of training probably follows the Israeli mode with a few live rounds in every 1000 or so. Keeps you from taking things lightly. There is, at the end of the day, no substitute for experience. Veterans are evolved, not spontaneously created.;)