A battle report (sort of)

2 posts ยท May 13 2000 to May 15 2000

From: Paul Radford <paulradford@i...>

Date: Sat, 13 May 2000 01:03:06 +0100

Subject: A battle report (sort of)

Hi folks,

I was just involved in a battle using Kra'Vak vs Sa'Vasku. The battle was of
approximately equal points (take a look at
http://www.innotts.co.uk/~paulradford/gaming/ft/lienz7.html ) for
details of the two sides.

What ensued was a somewhat one sided battle. Both players are experienced FT
players for starters so it wasn't like a veteran taking on a newbie at a
convention. The Sa'Vasku completely outclassed the Kra'Vak. The reasons were
simply due to the fixed forward arcs of their primary K-guns. Both
Sa'Vasku and Kra'vak possess advanced drives (we were using cinematic movement
incidentally) but Sa'Vasku stinger nodes are not really limited by arcs in the
same way. As it turned out, fast moving Sa'Vasku ships were able to either a)
keep out of range or b) be outside the forward arcs of the
k-guns,
and continue to fire. Even if they are rolling a couple of dice and scoring a
few points of damage, its more than the Kra'Vak were able to do. On top of
this, the Sa'Vasku had on average, more power available to weapons and thrust
simply due to the fact that they never had a need to power up their shield
nodes (no power allocated to defense) as they have no effect on
K-guns anyway. I feel Sa'Vasku may not fair so well against everyone
else
and that Kra'Vak may fair much better against non-Sa'Vasku (which we
have yet to test!). At least i hope so, what with a shipment of Kra'Vak
miniatures on order!:)

As anyone else noticed this, or want to comment?

I can't comment on what effect vector movement may have had as our FT group
uses cinematic movement.

Cheers,

From: Jaime Tiampo <fugu@s...>

Date: Mon, 15 May 2000 00:31:41 -0700

Subject: Re: A battle report (sort of)

> Paul Radford wrote:

> convention. The Sa'Vasku completely outclassed the Kra'Vak. The

I just finished my first game with the Kra'Vak, the Sa'Vasku, and humans in
vector. I had a mix of ships from Superdreadnought down to Destroyer size with
the same mixes in the other fleets. I found that the Sa'Vas were great at
snipping at ships at long long range. And with their manuvourbility I could
stay out of enemy fire range. The game really didn't show the strengths of the
Sa'Vas past that since after my opponents discovered the ranges I could shoot
at they moved quickly away and engaged each other instead.

> a few points of damage, its more than the Kra'Vak were able to do. On

You could really see how screwed the kra'vak are at range but once they get
close they can dish out huge amounts of damage. I watched a Battleship at
140mass just dissintagrate from the fire of one kra'vak dreadnought.

We realy haven't seen the kra'vak or the sa'vas show their true colours yet.
It'll take a lot more games but my initial view is that the sa'vas have to use
their ability to out maneuver out of range and then charge in if they're
caught up with, while the kra'vak have to move in at full thrust to get in
close or they'll get hammered by beams at long range.