A bad place for a laser hit!

4 posts ยท Sep 9 1997 to Sep 9 1997

From: Sprayform <sprayform.dev@n...>

Date: Tue, 9 Sep 1997 09:19:01 -0400

Subject: A bad place for a laser hit!

> Mk you wrote:

> Anyone remember or have FGU's Space Opera?
...Don't get hit in location 30!

They had a very neat and tidy
> method of depicting stellar locations in 2-D using a grid coordinate

Yeh I can't remember it but I seem to recall using it with early traveller
Details?

Jon (T.C.)>
Sprayforming Developments Ltd. [production tools]
                                           made in
				      [prototype  times]
'The future is now'

From: Indy Kochte <kochte@s...>

Date: Tue, 9 Sep 1997 11:01:41 -0400

Subject: Re: A bad place for a laser hit!

> Anyone remember or have FGU's Space Opera?

:-)

> They had a very neat and tidy

It goes like this (and measurements are/were made in millimeters, such
that 1 mm = 1 ly).

    |-----------------|       The central star (*) is in the center of
the
    |                 |    sector (0,0,0). Star 'a' let's say is 10 ly
below
    |                 |    the plane of the map, and star 'o' is 25 ly
(mm)
    |                 |    below the plane of the map (thus the vertical
    |                 |    difference between 'a' and 'o' is 15). Say
the
    |        *        |    *-a distance is 20, the *-o distance 40, and
the
    |   a             |    a-o distance 45 (all in 'ly' or 'mm'). So if
you
    |                 |    want to know the distance between stars * and
'a',
    |                 |    simply calculate [sqrt(10**2+20**2)], or 22.4
ly
    |           o     |    (I rounded to the nearest 0.1 here). The
distance
    |_________________|    between 'a' and 'o' would be 47.4 ly. And the
distance from * and 'o' would be 47.2 ly.

Well...it works for me.  :-)

Mk

From: Brian Burger <yh728@v...>

Date: Tue, 9 Sep 1997 15:40:26 -0400

Subject: Re: A bad place for a laser hit!

<<much ugly math snipped regarding calculating star distances>>

Anyone who can come up with a neat util to go along with any ST rules I
will reward hansomely -- haven't seen math like that since Math 12 -
which I dropped...I'm all for automation of that part of the strategic game,
and I imagine I'm not alone...

From: Indy Kochte <kochte@s...>

Date: Tue, 9 Sep 1997 17:43:37 -0400

Subject: Re: A bad place for a laser hit!

> <<much ugly math snipped regarding calculating star distances>>

Ugly?? Ugly??? That was *simple*!!

You want ugly? Introduce proper motion, fit an orbit relative to the rest of
the galaxy, in addition to a ton of other bits and pieces. Enter differential
calculus, relatavistic equations,
quantum stuff. Fine-tune things to include individual members of
star clusters, too. Oh, and points of a nebula ('member, nebulae that you can
see with your nekkid eye are *lightyears* across)

And he calls the earlier stuff 'ugly'...

;-)

Mk