3D Spaceship Combat - Reply

1 posts ยท Sep 10 1997

From: Phillip Atcliffe <Phillip.Atcliffe@u...>

Date: Wed, 10 Sep 1997 06:01:43 -0400

Subject: 3D Spaceship Combat - Reply

Tom Granvold replied to my ramblings by saying:

> I've seen a couple of recent games using 3D movement which have

This is really the air game approach, using fixed guns. It works, and works
well, for what it's trying to simulate, but real turrets with, say, 150
degrees traverse in the (ship's) horizontal plane, a max elevation of 140
degrees and max depression of 10 degrees (which is a rough guess at the firing
arc of something like the side phasers on the original ST Enterprise), are
more of a
problem --
how do you determine, in a reasonable time, if the Klingon coming up behind
you is in arc?

The Astromechia system sounds interesting. I presume that weapons can have
multiple arcs (like, say, Forward/Port/Up/Down?) -- is this right? How
do they
--_do_ they? -- handle relative attitude?

Phil