From: Phillip Atcliffe <Phillip.Atcliffe@u...>
Date: Wed, 10 Sep 1997 06:01:43 -0400
Subject: 3D Spaceship Combat - Reply
Tom Granvold replied to my ramblings by saying: > I've seen a couple of recent games using 3D movement which have This is really the air game approach, using fixed guns. It works, and works well, for what it's trying to simulate, but real turrets with, say, 150 degrees traverse in the (ship's) horizontal plane, a max elevation of 140 degrees and max depression of 10 degrees (which is a rough guess at the firing arc of something like the side phasers on the original ST Enterprise), are more of a problem -- how do you determine, in a reasonable time, if the Klingon coming up behind you is in arc? The Astromechia system sounds interesting. I presume that weapons can have multiple arcs (like, say, Forward/Port/Up/Down?) -- is this right? How do they --_do_ they? -- handle relative attitude? Phil