3D graphic view of an area.

2 posts ยท Mar 6 2000 to Mar 7 2000

From: Brian Bell <bkb@b...>

Date: Mon, 6 Mar 2000 08:20:58 -0500

Subject: RE: 3D graphic view of an area.

I would be interested in this for my proposed DS2 game. The area coordinates
are:
N/W corner 82deg22'x30deg38'
S/E corner  82deg21'x39deg35'
I may have longitude and latitude reversed. The area is in Ohio.

30m data works for me (I was going to scale to 50m from the 20m elevation map
that I have).

Please contact me at the address below

-----
Brian Bell bkb@beol.net
-----

> -----Original Message-----
;-)
> >
But
> never

From: Geoffery R <geofferyr@h...>

Date: Mon, 06 Mar 2000 17:55:43 PST

Subject: RE: 3D graphic view of an area.

Good idea to improve gaming. Using a map to plan movement adds several
magnitudes to a tabletop battlefield. As you can see why your fighting in an
area thats not suitable for you and how the surrounding area could effect the
choice. Using a map also show why certain routes tend to be used often
depending on force mix.

Buck