2300 AD - GZG

19 posts ยท Jan 28 2002 to Jan 30 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 28 Jan 2002 14:56:35 -0500

Subject: 2300 AD - GZG

Notice the similarity of Kafers and Kra'Vak? Methinks (actually, me knows)
that they were a partial model for our favorite Kilo Victor figures.

Notice the FSE figures look a lot like Foreign Legion figures in 2300? FCT
troops a lot like USMC Marines?:)

Notice how the Goliath looks like the US M9 hovertank? Or the Wombat like the
German GEV APC?:)

2300 had some great artists and some good concepts. My use of the Eldar
Tempest from Armorcast as Kravak armour is a bit of a play on the Kafer
Deathsled.

I have (half written) a set of conversions for all the weapons (similar to
yours) and some rules for doing Kafers (start yellow, gain one quality level
per turn until red, etc). Will appear on stargrunt.ca when life slows down a
bit.

2300 AD had almost as neat of a future as GZG (and as likely....). It too had
a "colonial" feel. But it had a really cool starmap (3d space,
imagine that!) and it had a history which had _been_gamed_out_ using a
massive simulation and 20 or so people to determine what the countries did.

And the French were still the French.... and this was another
non-Amero-centric game (The big powers being French, German, British and
Chinese IIRC).

T.

From: Don M <dmaddox1@h...>

Date: Mon, 28 Jan 2002 14:37:02 -0600

Subject: Re: 2300 AD - GZG

> Notice the similarity of Kafers and Kra'Vak? Methinks (actually, me
That fact jumped out at me the first time I picked up SGII.

> 2300 had some great artists and some good concepts. My use of the

That is one of the reasons in all honesty that I picked the game up back in 87
the box art intrigued me.

> I have (half written) a set of conversions for all the weapons

I'll look forward to that...

> 2300 AD had almost as neat of a future as GZG (and as likely....). It

Using the facts they had at the time, and barring in mine that this was to be
the next phase after Twilight 2000. They did an excellent job.

> And the French were still the French.... and this was another

Well nothing is perfect.....)

From: Laserlight <laserlight@q...>

Date: Mon, 28 Jan 2002 16:38:05 -0500

Subject: RE: 2300 AD - GZG

From: Tomb tomb@dreammechanics.com

> And the French were still the French.... and this was another

IIRC there was the French Arm, Chinese Arm, and American Arm? Been *quite* a
while since I looked at it, though.

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From: Jason Weiser <atlas7d@e...>

Date: Mon, 28 Jan 2002 16:49:35 -0500

Subject: Re: 2300 AD - GZG

Speaking of figs...
  How does a yank get his hands on the FCT figures as Geo-Hex doesn't
carry them..and where can I see pictures?

               Jason

[quoted original message omitted]

From: Don M <dmaddox1@h...>

Date: Mon, 28 Jan 2002 15:54:41 -0600

Subject: Re: 2300 AD - GZG

[quoted original message omitted]

From: Popeyesays@a...

Date: Mon, 28 Jan 2002 18:44:12 EST

Subject: Re: 2300 AD - GZG

In a message dated 1/28/02 4:04:08 PM Central Standard Time,
> dmaddox1@hot.rr.com writes:

> looking at the map now, Its got French arm, Chinese arm, and American

There were several "fingers" as well - for countries like Texas (a
separate country in the "history"), Canada and others. The key thing was that
an agreement was made that any country could claim colonization rights
anywhere. This added to tensions in places of course, but tensions in the game
made for more game potential.

From: Edward Lipsett <translation@i...>

Date: Tue, 29 Jan 2002 08:55:45 +0900

Subject: Re: 2300 AD - GZG

At last! Mention of 2300AD!

The entire series, along with the Twilight 2000 series, is scheduled for
reprint from FFE shortly. you can get some info from their website at
http://www.farfuture.net/

Also, there are several yahoogroups lists on the subject, of which the
broadest in scope is:
2300NonCanon-subscribe@yahoogroups.com

A page of my private links for 2300AD, including a lot of other related links
but also all the 2300 links I know of, is on my webpage at:
http://www.kurotokage.org/2300AD/Bookmarks.html

I would be DELIGHTED to see any notes on conversions. With a friend or two, we
are trying to work up conversions to bring Blue Planet into the 2300AD
universe now...

> Tomb wrote:

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 28 Jan 2002 19:49:47 -0500

Subject: 2300 AD - GZG

Laserlight said:

> And the French were still the French.... and this was another

IIRC there was the French Arm, Chinese Arm, and American Arm? Been *quite* a
while since I looked at it, though.

[Tomb] I think so, but USA was beaten down by WWIII. And their Arm was
less impressive than the French Arm. And, lesser known, the RCMP were the
principal military force on the Canadian Colony Doris. The Canadians were the
center of University and Higher Education and possibly even less militant than
today. And they had their own "Canadian Finger" off (I think) the American or
Chinese Arm.

The 2300 AD equipment books and their colonial atlas were excellent. Star
Cruiser was neat too, even if I found things too deterministic for my taste.

Note, the Pentapods and the Savasku would also have got along fine. And the
CyberTech Earth sourcebook, though not quite as interesting as "Cyberpunk"
certainly did have some neat bits.

Sometime I'm gonna run some of this using GZG figs as a crossover at ECC. This
year, its Traveller. Next year, it may be 2300 AD.

Tomb.

From: John Crimmins <johncrim@v...>

Date: Mon, 28 Jan 2002 22:52:36 -0500

Subject: Re: 2300 AD - GZG

> At 02:56 PM 1/28/02 -0500, you wrote:

> I have (half written) a set of conversions for all the weapons (similar

I purchased one, and only one 2300 product: the Kafer sourcebook. I always
thought that they were a remarkably well done idea, and it sounds like you've
got a really good idea for poriting them over to Stargrunt. Bravo! I look
forward to seeing your stuff posted.

From: DAWGFACE47@w...

Date: Tue, 29 Jan 2002 08:14:49 -0600 (CST)

Subject: Re: 2300 AD - GZG

as i recall there are brits and aussies in the american arm, germans in the
french arm, and other nations in the chinese arm.

i liked the traveller 2300 universe, and was really, really POed at GDW for
blowing it off like they did......

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 29 Jan 2002 07:27:08 -0800

Subject: Re: 2300 AD - GZG

Edward,

The discussion board for T2K at webrpg.com is also a good place to go.

2B^2

> From: Edward Lipsett <translation@intercomltd.com>
It
> > too had a "colonial" feel. But it had a really cool starmap (3d

From: Edward Lipsett <translation@i...>

Date: Wed, 30 Jan 2002 08:50:33 +0900

Subject: Re: 2300 AD - GZG

Thanks, Brian; I'll go have a look. The problems with Twilight 2000 are that
(1) there are several different and mutually exclusive storylines, and (2)
essentially ALL of T2K is now invalidated, considering it mostly happened
around the turn of the century. 2300AD, on the other hand, is still 300 years
from now, and a lot of the historical background can be corrected without
impacting the storyline for 2300AD.

> Brian Bilderback wrote:

From: Popeyesays@a...

Date: Tue, 29 Jan 2002 19:03:42 EST

Subject: Re: 2300 AD - GZG

In a message dated 1/29/02 5:55:20 PM Central Standard Time,
> translation@intercomltd.com writes:

> The problems with Twilight 2000 are that (1) there are several

Hey, Cthulhu didn't try to rise from the ocean back in 1926 either, but the
game Call of Cthulhu still works pretty good. Yes, the storylines of T2k and
2300AD were very linked. Actually 2300AD was based on a large-scale game

played at GDW to see how the intervening years between the Twilight War and
2300AD would have played out.

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 29 Jan 2002 16:26:34 -0800

Subject: Re: 2300 AD - GZG

> Edward Lipsett Wrote:

> Thanks, Brian; I'll go have a look.

V2 solves the invalidation problem by posing a "What If" that goes back in
time. Instead of revamping the storyline every few years, it presupposes an
alternative ending to a particular point in the past that then sets in motion
an alternate series of events that leads to the WWIII scenario on

which the game is based.

The other advantage of the game, and particularly the web discussion group, is
that because T2K V2.2 uses the same system as AD 2300, Traveller: New Era and
Cadillacs & Dinosaurs, any discussions on mechanics can be applied to any of
the games.

2B^2

From: Edward Lipsett <translation@i...>

Date: Wed, 30 Jan 2002 10:05:02 +0900

Subject: Re: 2300 AD - GZG

Yup; and once anything Traveler-related can be used, the possibilities
are endless. Basically, tho, I think most of the 2300AD fans just like the
background. The mechanics are simple and often elegant, but not Nobel Prize
stuff.

> Brian Bilderback wrote:
New Era
> and Cadillacs & Dinosaurs, any discussions on mechanics can be applied

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 29 Jan 2002 17:18:13 -0800

Subject: Re: 2300 AD - GZG

> Edward Lipsett wrote:

> Yup; and once anything Traveler-related can be used, the possibilities

I like the concept behind T2K, it opens up all sorts of opportunities. One of
the things I like is that it presents you with a future where there is some
advanced weaponry around, but with a regressed society, without forcing
all sorts of magic/pseudo D&D stuff on you (a la Shadowrun or Rifts).
Of course, if you WANT the magic or supernatural bent to it, I forgot to
mention Dark Conspiracy, which uses the same system also. Sort of a T2K

meets Call of Cthulu.

2B^2

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 29 Jan 2002 17:18:21 -0800

Subject: Re: 2300 AD - GZG

> Edward Lipsett wrote:

> Yup; and once anything Traveler-related can be used, the possibilities

I like the concept behind T2K, it opens up all sorts of opportunities. One of
the things I like is that it presents you with a future where there is some
advanced weaponry around, but with a regressed society, without forcing
all sorts of magic/pseudo D&D stuff on you (a la Shadowrun or Rifts).
Of course, if you WANT the magic or supernatural bent to it, I forgot to
mention Dark Conspiracy, which uses the same system also. Sort of a T2K

meets Call of Cthulu.

2B^2

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 29 Jan 2002 17:21:33 -0800

Subject: Re: 2300 AD - GZG

> Edward Lipsett wrote:

> Yup; and once anything Traveler-related can be used, the possibilities

I like the concept behind T2K, it opens up all sorts of opportunities. One of
the things I like is that it presents you with a future where there is some
advanced weaponry around, but with a regressed society, without forcing
all sorts of magic/pseudo D&D stuff on you (a la Shadowrun or Rifts).
Of course, if you WANT the magic or supernatural bent to it, I forgot to
mention Dark Conspiracy, which uses the same system also. Sort of a T2K

meets Call of Cthulu.

2B^2

From: Ray Forsythe <erf2@g...>

Date: Tue, 29 Jan 2002 23:18:40 -0500

Subject: Re: 2300 AD - GZG

It's easy, go to www.gzg.com (or
http://www.gtns.net/gzgstore/commerce.cgi#F
will take you right to them), load up your cart, give the nice man a credit
card number and wait a week or two. The people who say it's a joy to order
aren't kidding. I orderd a smattering of 15mm figs from the website, and was
very,
very pleased with the turn-around time. (Now if they'll just do the 25mm
generic merc troops in 15mm).

As for pics, we'll I'd be curious myself.

--
Ray Forsythe erf2@gte.net

> Jason Weiser wrote:

> Speaking of figs...