How do you handle Micro size vehicles such as below?
Motorcycles
Gravebikes
Magnetic Repulsion Surfboards/Skateboards
Powered Hang Gliders/Powered Wing
I assume that this will be addressed in Busg Don't Surf (BDS). These micro
vehicles are usually used as scouting vechicles. But in the mean time, I
welcome comments on the below:
0.5 size vehicles:
Only open top vechicles may be.5 size. If it is enclosed, it will be size 1 or
larger
Provides NO armor protection. Treat as infantry. (SG2 treat as dispersed
target).
May carry upto size 1 weapon in a Restricted Traverse Turret. The weapon is
actually
fixed, but treated as restricted traverse due to the extreeme maneuverablility
of the
vehicle.
May carry 1 rider.
May carry 1 passenger at movement penalty of 1 grade worse terrain.
Pilot may fire infantry weapon at a Shift Down.
0.5 size vehciles do NOT get a free ASPW if mounting other weapons.
Examples:
Motorcycle:
Equipment Item Spc Cost
Size 0.5 3 3 VSP 3
Armor 0 - 0 BVP 3
CFE Power Plant - 1
High Mobility Wheeled - 1
RFAC/1 RT 3 5
FCS Enhanced - 4
ECM Basic - 15
TOTAL: 3 29
Gravbike:
Equipment Item Spc Cost
Size 0.5 3 3 VSP 3
Armor 0 - 0 BVP 3
FGP Power Plant - 2
Grav - 3
MDC/1 RT 3 10
FCS Enhanced - 4
ECM Basic - 15
TOTAL: 3 37
Magnetic Repulstion Surfboard/Skateboard:
Equipment Item Spc Cost
Size 0.5 3 3 VSP 3
Armor 0 - 0 BVP 3
FGP Power Plant - 2
Grav - 3
Amphibious - 1
HEL/1 RT 3 12
FCS Enhanced - 4
ECM Basic - 15
TOTAL: 3 40
Powered Hang Glider/Powered Wing:
Equipment Item Spc Cost
Size 0.5 3 3 VSP 3
Armor 0 - 0 BVP 3
FGP Power Plant - 2
Aerospace - 15
HEL/1 RT 3 12
FCS Enhanced - 4
ECM Basic - 15
TOTAL: 3 51
> Brian Bell wrote:
Gravebikes? As used by undead armies I presume. ;-)
Well Mike Elliott once posted a simple rule for bikes: If they carry a
passenger or mount a weapon then they are a size 1 vehicle. If they don't then
they are a form of cavalry.
So a bike with an APSW is a size 1 vehicle, as is a bike with a sidecar but a
plain bike would not.
For DS2 this is good enough. For SG2 some more detail may well be needed.
(There are no cavalry rules in the book is the most glaring problem...)
> Magnetic Repulsion Surfboards/Skateboards
I think these would be scenario specific for most people. Or does anyone use
things like this regularly?
> Powered Hang Gliders/Powered Wing
Now that's a good idea for some thought, though in any background with decent
lasers these would surely be dead as soon as they appeared?
> How do you handle Micro size vehicles such as below?
These I would class as cavalry mounts, with movement rates of high mobility
wheeled, slow gev and zero respectively. Magnetic repulsion requires two
magnets to work, so you would need the ground to be diamagnetic, which
is _very_ unlikely.
> Powered Hang Gliders/Powered Wing
I would classify these as "targets". Far too slow and visible to survive
very long ;-).
> I assume that this will be addressed in Busg Don't Surf (BDS). These
[snip]
IMHO, 0.5 vehicles aren't really necessary. But don't let me stop you!
************************************************
> Well Mike Elliott once posted a simple rule for bikes:
Thank you Mike & Steve. Classifying these as cavalry is a much more elegant
solution. As such, ignore my 0.5 size vehicle idea.
> At 09:46 2/19/98, Brian Bell wrote:
> Magnetic Repulsion Surfboards/Skateboards
Reminds me of an incident in WH40K (version 1.0, back when you could design
*anything* with the rules and put it on the table.)
A freind and I were allies in a scenario in which we were to make a
two-pronged stealth attack on an Ork stonghold. I worked up an Eldar
force with a variety of quiet nastiness with a War Walker on call in a
teleporter for when things got lively. I begin sneaking through the grass....
when my buddy, who had gone (without my knowledge) completely bonkers over the
mutant design section sent in his troops: skeletal hominids with the 'flaming
body' mutation, and flying on grav surfboards.
Stealth, of course, went straight out the window; and after a few blown
control rolls, a great deal of the table had been set aflame. But I will
admit, it was the most fun I've *ever* had playing 40K...:)
So...how many damage chits does a suicidal flaming mutant do in DSII?